In the Life of a Holy Knight
By Andy Simpson
Your country, the Kingdom of Ivalice, has been at war for fifty years now. Since you are yourself only eighteen, this is an unimaginably long period of time. And it looks like Ivalice is losing. Despite your age, you have been admitted into the most legendary orders of knighthood in Ivalice, the Order of the Holy Sword. Individually you come from the division that works with the Lesalia St. Kanoe knights, one of the churchs sub orders.
Ordalia, the country with which Ivalice is at war, is ruled by whom you are told is one of the most despotic kings in existence. You wonder how many of these rumors are true. However, the Ordalians do occupy an area of the province of Ivalice called Limberry, east of Zeltennia. You are currently stationed at Castle Igros, the capital city of Gallione. At the moment, you are sitting at a banquet for the highest nobles in Gallione, in the company of Prince Larg, the lord of Gallione. Larg is the older brother of the queen, Ruvelia. Other great nobles are here as well. The Marquis Elmdor, the lord of Limberry, who has been expelled from his estate, is present. General Balbanes Beoulve, the leader of the Order of the Holy Sword, is here as well. With him are his children, Dycedarg and Zalbag, who are both strong warriors, and his young children Alma and Ramza, and his adopted family Delita and Teta.
The banquet is exquisite. All sorts of exotic fruits and spices, some of which you have never seen before, as well as a roast of red panther that smells delicious. You are not terribly hungry, however. You listen to the idle chatter of the great leaders and heads of state around the table. You know that your best friend, Miluda Folles, is sitting outside the castle walls sipping turnip soup and maybe a cracker or two. Sure, youre nobility and shes not, but neither are Delita and Teta, and frankly, you dont see what makes them so different from you anyhow. You take a small piece of red panther and spice it for your plate, then hide away another piece and spice it for Miluda. If anybody questions you, you can say youre saving it for a friend. Nobody can argue with you for that.
At this moment, General Balbanes mentions over the conversation that his order has a new member, and points to you. Larg asks your name. "My name is Agrias Oaks," you tell him.
"Shes one of our best new prospects," says Balbanes. "Devoted, intelligent, resourceful everything that you would want in a fine warrior." Larg remarks that you look a bit distracted and uninterested in the dinner. You certainly havent said much. You wonder if it is thinking about the war or about social inequality that is giving you away. You tell him that you are worried about the war. "As you see, your highness, she cant take her mind off business. If she has a weakness, thats it right there." remarks Balbanes. After that, the conversation drifts onto Ramza. You reach for a pear in the bowl of fruit on the table. For a moment you look up into the chandeliers. The ones in the church look so much better. Ramza is thirteen, and Balbanes plans on sending him to the military academy. After finishing your pear you grab another and put it with your stowed piece of red panther. Red panthers are dangerous predators out in Mandalia plains, but they also make good eating. At this moment, Larg wraps up the banquet, and tells everybody to convene back in the main hall at dawn the next day. You grab a loaf of bread on your way out.
Miluda is huddled under a small canvas as the light rain drizzles down. She doesnt notice your approach until you sit down next to her. Turnip soup, as you predicted, but no crackers. She looks up at you, then back at her soup. "How was the banquet?" she mumbles.
"It was pretty exquisite. We had a spiced red panther." Miluda shakes her head. She has had red panther before, but only after one attacked her. Never has she had a spiced one, however. It is illegal to actively hunt them that would be poaching. "I brought you a piece, if you like," you say, holding out the cloth that you wrapped it in. "Theres a pear and a loaf of good bread in there, too but I want half the bread. I havent had any of it yet myself."
Miluda takes the meat graciously, and digs in. "Prince Larg wants us to meet in the main hall at dawn. Looks like were going to be moving out tomorrow," you tell her. Miluda remarks that hopefully she will prove herself enough in the eyes of the establishment to show that commoners are just as capable of fighting for their country as nobles, and thus deserve more equal treatment. Miluda is a member of a corps of volunteer soldiers known as the Knights of Death. The name is simply to frighten the Ordalians into defeat. "Your brother is the leader of the Knights of Death, isnt he?" you ask. Miluda nods. You have never met her brother Wiegraf, but from the sound of it, he sounds like a brave hero.
"Wiegraf founded the Knights of Death to show just how organized and intelligent and heroic commoners can be. For the moment it seems that we are getting some recognition," Miluda adds hopefully.
"If you dont Ill always be here for you. I know the truth," you tell her. Somehow you feel that you arent very reassuring.
The next morning you are summoned to the main hall of Castle Igros. Larg addresses his generals, assigning each to a force designated to defend the area around fort Zeakden, located northeast of Igros. "If Fort Zeakden falls, Igros will be surrounded on all sides other than Mandalia and Gariland. And we dont want to depend entirely on one direction for supplies." Larg begins assigning the different orders of knighthood and infantry divisions to various fronts. The Hokuten and the Knights of Death are assigned to Zeakden. Others are to defend Igros from flank attack. The Order of the Holy Sword is assigned to various tasks such as infiltrating the enemy, leading groups of infantry and other knights, and so on. All of them are to be individually assigned by General Balbanes, who due to his old age and failing health will not be taking part in the actual battle.
One by one, the illustrious lords of chivalry and piety are assigned to missions throughout Gallione. The general assigns his knights in order of age, from oldest to youngest, and so very near the end of the list, he comes to you.
"And lets see Sterling, youre making a flanking maneuver across Favoham Plains (East of fort Zeakden) with the Gariland third wizards bolt battalion. Good Luck!" he turns to you. "Agrias you might put yourself to use trying to investigate the Ordalian general and see what sorts of dark rituals he is supposed to be engaged in and maybe let his own troops find out and mutiny, but then you really havent had much time to brush up your skills yet." There is a pause. "Well, what do you think? Are you ready for the battlefield where you can learn your skills firsthand, or do you want to remain here a little and study before going off to war?"
You think for a moment. Miluda will be going to the front, but you really might want to learn an entry-level holy sword spell, Stasis Sword, before you go. "You can think for a few hours, and please come and tell me when youve decided," says Balbanes, who then proceeds to assign the youngest of the knights to go learn some priest spells in Gariland.
Igros castle almost feels like a ghost town with Larg and most of the knights away. People hold up in their dwellings, fearful of an incoming army, and unwilling to go out into the fields for fear of a defeat at Zeakden. In the mean time, while sitting on the parapet overlooking Mandalia Plains, you need to figure out whether you are going to learn Stasis Sword first or learn it in the heat of battle. If you learn it here, you will be deserting Miluda for a while. Of course, youll go and join her before too long, but she might need your companionship. But then, you sound like you have a rather dangerous mission. If you arent good enough with your sword, you might not come back with your life! What will you do?
If you decide that the battlefield is the place to learn your new sword
techniques, turn to page 2. If you want Balbanes to teach you Stasis Sword
first, turn to page 6.
Page 2
You set out for fort Zeakden and find it under siege! Although there are few trebuchets or other siege engines surrounding the fort, hundreds to thousands of infantry and archers encircle the fort. On the north side, a battle is being fought by the soldiers of Marquis Elmdor and some unknown enemy regiment. Knowing that you have been uninvolved in this war for too long while at the training, you run for the flanks of the enemy army, hoping to find some relatively undefended troop of soldiers.
An arrow, probably not personally even aimed at you, cuts through your hair and lands on the ground to your side. More arrows land around you or whiz over your head as the wind blows them off course from their original targets, the line of troops on the far side of the grove of trees in front of you. You duck into a ravine and run down it to find an area behind enemy lines where soldiers charge to the main line as reinforcements. Obviously, the archers have disorganized both formations of troops (they had to have, considering that they shot so many arrows to have accidentally almost hit you who were not even in the battle yet).
A soldier carrying a huge axe and screaming cries about exterminating the Ivalicians, runs past. You choose this moment to reveal your presence, and wreak some havoc on enemy reinforcements. "Life is short, bury Stasis Sword!" you cast. Ice falls out of the sky, crushing, cutting, and chilling the soldier all at the same time. He screams and falls, and although evidently not dead, he is never going to be able to wield his axe again.
That moment, you hear a voice above you and look. A short, stocky man in a wide-brimmed hat stands with his arms raised to the sky. "Destruction of nature, gather in flame " he chants. You have seen this spell before and quickly (and just in time) bolt across the back of the field, leaping over the axeman that you just shattered the arm of. " Fire!" finishes the wizard, and flames leap up behind you scorching the small tree that you were leaning against. After the spell casts, you spin around and charge the wizard, knowing him to be a threat as dangerous as any knight. You were not expecting his strength, however; he seems no older than you are. He blocks your sword with his rod and then, with your weight resting on your sword, he throws you back, and you land on a boulder. His rod begins to look as if it were a heavy object as he tries to club you, but you duck out of the way. As he turns to face you, too close to safely cast any spells, you give him a strong kick, knocking him off the embankment that the two of you are on. "I will not be beaten by a girl, particularly not some goody-goody holy knight!" he bellows, and then prepares to cast Bolt, but you Stasis Sword him first.
Several Ordalian soldiers come at you from behind, and you scramble further up the ridge. But behind them, you notice, several Ivalician warriors, with Marquis Elmdor at the head, chase your pursuers. You turn around and cast Stasis Sword on the front three men, hitting all three at once. One dives to the side, only to be hit by ice shards as he falls; the other two stand where they are and take it. "****! Shes a holy knight! Run away!" screams the fourth man, a monk, who has now been put in the lead. "Oh my God, its the Silver Ogre!" he cries when he turns and sees the Marquis. Sensing that the tide has turned, you advance back down the ridge on the remaining warriors. Another Ordalian soldier, who doesnt want to be impaled, slashed, or frozen, jumps off the ridge, even though jumping from this height is certain crippling and probable death. Of the remaining three, the two on either end fight, one against you and the other against Elmdor. They go down in seconds. The last one screams as though you had just gutted him and cowers to the ground pleading that you not kill him and that he has a family and all that. Elmdor looks at him and then at you, and then tells the man that he can live. You almost wonder if the Marquis was going to kill him anyway except that you would be angry and that he doesnt want to lose your allegiance. Youll have to keep your eye on him.
As you go down the ridge, you see that the Ordalian lines have broken and that a supply line has been re-established. Elmdor recognizes you and commends you saying that many another brave knight would have died today but for you, and that he can see how Balbanes thought you had promise. After the bit of flattery, you are left to your own. The siege has temporarily broken, and you are exhausted from using Stasis Sword (although unlike normal magic, holy sword skills do not drain magical energy, but they do temporarily drain physical vigor). After an unsuccessful attempt to find Miluda, you decide to rest for the evening. You hope shes okay. She probably is.
The next morning you take a chocobo and ride around the area up to the cliff that borders Favoham Plains, an area still firmly controlled by Ordalia. You see a structure in the distance and decide to investigate. It turns out to be an old windmill, but it is heavily guarded. There is no hiding in the plains, where the only cover is reasonably tall grass, which is not very concealing considering that you are on a chocobo. You can see anything (and can be seen by anything) for many leagues. Guarding the windmill you see three knights, two lancers, and a priest, but no infantry with ordinary polearms. For a moment you think it odd that all of the Ordalian warriors that you have seen have been men (or boys), quite unlike Ivalice, where its about 2:1 males to females. Anyhow, there is no way you could get in this way; the lancers would just impale you. Lancers are notorious for being able to kill holy knights. You circle at a distance of eighty yards, while the soldiers stand around looking at you. You think you hear shouting at one point, and the second lancer, who had been standing on the other side of the windmill comes around to watch you.
You could have been an archer if you had wanted to your eyesight is good enough. The lancers and knights look partially worried and partially gleeful of their numbers. You would be no match for them collectively, but any one of them probably would have trouble taking you down, and they seem to know it. For the moment, you have to make a decision. Why are they keeping this windmill guarded? You want to find out because it looks important, but you will have to try to get in some other way. On the other hand, you could report it to the generals back at Zeakden, and come here with a more formidable force. And doing that, you could look for Miluda again. But if you delay, whatevers here might be moved, and if it really is dangerous, it might be too late.
If you go back to Fort Zeakden, turn to page 4. If you try to find a secret
entrance to the windmill, turn to page 11.
Page 3
You stride through the streets of Zeltennia, intent on finding the truth about Prince Goltana before he destroys Ivalice. You hope that your search is not discovered by Goltana if he is a traitor, of course, so you at first try to be inconspicuous. You talk idly about the weather, and so on. You listen carefully, though, when you get into the Princes castle. There are two reasons for this. First, you will have to be very attentive if you are going to pick up any wrongdoing, and second, any false move on your part could mean doom. You casually remark about the problems that have been happening in Gallione, and you try to spot whos paying particularly close attention. One man in particular stands out. You memorize his visage, and then leave for the day, trying not to look suspicious yourself by hanging around.
The next day you return, and the man asks you what else you can tell him about the situation in Gallione. You tell him most of what you know, and then casually ask why. He says that hes just curious, and then starts to walk over to several very important looking officials. You listen to what they say, while chattering with a lady of the house. You dont overhear enough of the officials conversation to tell any specific plans, but you do get one thing: Prince Goltana is planning a coup! You chatter a few minutes more, and gradually break off the conversation, and get ready to leave. You leave, write and send a note to the king about what you discovered using the royal messenger service for important information.
The next day you visit some of the seediest taverns that you have ever seen to look for rumors about actual tactics. You wear a disguise this time; your azure mantle distinguishes you as a holy knight, and there is nothing that such an individual would do in these bars except gather information. You ask a variety of questions, of course. You learn a number of things, about what happened recently locally with the war, the health of the king, and other things, including what Prince Goltana is planning to do in the case of a crisis. There is little convincing proof of anything, but there is some evidence. You compile the evidence with what you heard in the castle into a report which you plan to take to the capital and show the royalty. With that, you leave the city.
The fields of Zeltennia do not welcome you, however. A small group of knights show up. You hear them muttering something about a revolt, and how it would be good to keep the holy knights out of it, and how if they hush it up nobodyll find you. Then they try to arrest you on charge of poaching. Poaching? A holy knight? Not a very imaginative crime, and not very likely, either. You are wearing your mantle at the moment, so theres no mistaking who you are. As you back away, the knights draw their weapons and charge. You cast Stasis Sword on one of them, very nearly catching another as well. He buckles. The other two rush you, and you turn and bolt both of them are significantly larger (and probably stronger) than you, so you probably would not fare well against them in a melee. After a minute or so of sprinting, you reach your chocobo that you had tied to a tree. You simply slash the leash tying it up you dont have time to untie it. As youre ready to urge your mount into flight, somebody grabs you and pulls you to the ground. You look up and see Goltana himself! You roll and get on your feet as fast as you can, and Goltana rushes you, and engages you in a hacking match. He would be no match for you if it werent for his other two knights hes old, and not as skilled. You see the other two knights coming at you, and you leap away from Goltana and cast Stasis Sword on the two knights (You would hit yourself as well if you aimed for Goltana, and his armor looks like even as old as he is he could take two or three such hits). As the two knights scramble and drop their weapons, Goltana comes forward and knocks your sword out of your hand. You run to get it back, but you feel yourself being lifted off the ground, suspended by Goltanas sword!
As your strength leaves you, you wonder what gave you away. You hear him mutter "Indeed, holy knights are bad news theyre not unquestioningly loyal!" He doesnt seem to know that youve been spying on him! He probably never will find out; the sword pierces the piece of parchment that your report was written on and by the time Goltana drags it out, it will be so drenched with blood that it will be unreadable. Maybe the king got the letter you sent by his mail service? Of course, none of this matters all that much to you anymore, however.
The
End
Page 4
"Theres a windmill thats heavily guarded out on Favoham Plains. There were at least five warriors and one magic user. I dont know what they were guarding, but it must have been important they did not come after me, even though I was only eighty yards away and in plain view."
"Thank you, Agrias. Dismissed," says Dycedarg. You then go down to the side of the fort where the volunteer peasant armies are lodging. Instead of you finding Miluda, Miluda finds you.
"There you are! I was afraid that you had gotten hurt " she says.
"I very nearly was. Had I been a split second slower with that wizard, I would not be here today but let us not talk about that!" you respond. At this moment, a man who appears to be about thirty, wearing white armor with a red insignia on his chest and a flowing white cape, approaches.
"Oh, excuse me," says Miluda. "Agrias, this is my brother Wiegraf. Wiegraf, this is Agrias, my best friend."
You turn to face Wiegraf. "Pleased to meet your acquaintance." you say, shaking hands (Of course youre a noble and he is a peasant, but you are content to dispense with formalities). You look into his eyes, and see a power within them that seems familiar. "Youre like me!" you exclaim. "Not ordained or knighted, but you have all the holy skills that I do!"
"Indeed. So this Order of the Holy Sword is real. There cant be very many of you. It is very rare for a person to have such devotion and ability, and I thought there would be too few to make an order of them at all," replies Wiegraf.
"Our order contains Arc Knights as well as Holy Knights, but since only a person with our values can acquire those spells. Whether you have an official title or not, we are comrades at arms. Were it up to me, I would knight you on the spot," you tell him.
After some more rumor swapping (including what you saw at the windmill) a messenger then comes up behind you. "Pardon me, Lady Agrias, but the generals require your presence."
Larg, Elmdor, Dycedarg, Zalbag, and several others are planning sessions. All of the major knights are sitting around the tent (this includes you because there are very few in your order Wiegraf was right). "You say that you saw a guarded windmill today. Repeat your description," Zalbag addresses you. You give all of the details of your discovery, the strength of the enemy, their warrior classes, their attitudes, and so on.
Dycedarg then gives a report about Count Lenario of Ordalia trying to set up negotiations to end the war. The local commander of the Nanten Knights (Under Prince Goltana) looks particularly fearful as Dycedarg finishes the report. Dycedarg says that somebody needs to go to visit this Lenario to see what he means. The commander of the Nanten blurts out "Its a trap, milord! Theyll just kill the ambassador, or worse!" Larg mentions the commander to be quiet.
After all of the reports are finished, Larg tells all of the independent knights to make up their minds as to what to do. You see three possible courses of action on your part. First, you could investigate that windmill, and hope that it has no guards inside it as well. Second, you could take Dycedargs mission and hope that the commander of the Nanten knights is either paranoid or treacherous (which you suspect one or the other). Thirdly, you could check out this commander If hes prolonging this bloody war, he needs to be stopped.
If you investigate the commander of the Nanten Knights, perhaps
with a little advice from Balbanes, turn to page 18. If you decide to investigate
the windmill, turn to page 11. If you go to Ordalia to meet this count Lenario,
turn to page 7.
Page 5
Working on your range and your effect area is exhausting. Although it is a holy power, Stasis Sword is nonetheless magic, and as such, it does drain your strength. Balbanes says that unlike normal black, white, yin-yang, time, or summon magic, holy sword does not use up magical energy, but all supernatural powers use physical energy. After about ten castings the first day on more dummies, your range and effectiveness starts to deteriorate due to your lack of concentration, and after twenty, you collapse and lose consciousness.
You return to your senses a few hours later. "Looks like youve been training hard." you hear Balbanes say when you come to. "Youre perfectly all right, if youre worried. Its just as if you had been doing hard labor all day and tired yourself out. Obviously, you dont want to use your spell too often in the field or youll leave yourself easy prey to an opponent, but thats the only drawback." You feel as if youve just been asleep for a very long time, and from the sound of it, thats all thats happened.
"How long was I out?" you ask.
"Im not sure out is really the right word; anyone could have woken you up at any time by making a loud noise, poking you, or anything else that would normally wake somebody up. How long were you asleep? About six hours," responds Balbanes.
It is afternoon now whereas it had been morning. You also are quite hungry (and thirsty). "I think I missed teatime, and I think that I need something to replenish myself before any more practice."
"As a matter of fact, you havent missed anything weve been waiting for you. Come. It is quite normal for one who has been casting spells until he passes out to wake up hungry; its just a facet of being worn out." Balbanes grabs a cane to steady himself, and leads you to the dining room. Ramza, Delita, and their respective sisters are already seated. "You are getting better at Stasis Sword. If you were to try now you probably could use max rangeand near max effect."
The rest of the day goes by uneventfully, as does the next. The day after, just as you are preparing to depart for Fort Zeakden, Dycedarg returns. Zalbag, it seems, is still at fort Zeakden battling the Ordalians. "Limberry is still occupied by the enemy, however, it seems that Count Lenario of Ordalia is trying to draw up plans for peace."
Balbanes then replies "What are the terms of peace that Count Lenario plans to give?"
Dycedarg answers "I dont remember the details exactly, but it includes Ordalia leaving Zeltennia."
"Then we must send a messenger to Ordalia to try to tell this count that we will support his efforts, but it will be a very dangerous mission. Some of the Ordalians will not want peace and may try to squelch this attempt at all costs, and then it is possible that some people in Ivalice will try to stop it as well " says Balbanes. "Who could we send?"
Listening to this, you wonder if you should volunteer. You will either be trying to recover Limberry or ending the war behind enemy lines. Indeed, this will be a dangerous mission, but you are not one to shrink away from danger if the cause is just. Do you volunteer?
If you decide to go to Limberry, turn to page 2. If you decide to volunteer
for this secret mission, turn to page 10.
Page 6
After pondering the circumstances for an hour or two, you tell General Balbanes that you dont think that you will be terribly effective without your now sword skill. Balbanes accepts your decision and schedules a lesson the next day. You bid a hopefully temporary farewell to Miluda and head to the Beoulve residence. Ramza and Delita are playing with wooden sticks in the yard, pretending that they are swords. Alma greets you at the door.
"Welcome to Beoulve Manor, Lady Agrias. Im Alma. Werent you at the banquet last night?" she asks.
"I was. You must have quite a memory!" you tell her. "Is your father in?"
Alma leads you to a hidden training facility in the back of the manor. Balbanes sits in his chair, too old and worn to remain standing. You kneel to show him your respect not only is he the leader of your order but he outranks everyone in Igros save Elmdor and Larg themselves. "Thank you, Alma." The girl leaves, so its just you and General Balbanes. "So why dont you give me a little demonstration of what you already know on the target over there." he tells you, motioning to a stuffed effigy of some generic soldier. "Try maximum range." You try to stasis the dummy, and bring down only a few snowflakes on it. You recall that Stasis Sword is an ice attack, even though it effects creatures and monsters as if it were holy. "You do need to work on that a bit, but thats not bad for a beginner. Remember that you can only use that attack effectively in richeous anger, no matter how experienced or trained you are. Try a closer range." You take a few steps closer to the dummy. This time you manage to bring down a some small blocks of ice on the supposed target. "Very good! Thats about as good as it gets for a fake enemy. You need to work on your range and area effected. Now, that dummy represents the guy that just tried to kill an innocent villager. Try again." You manage to crush the dummy against the floor under a sword-shaped pillar of ice. The ice evaporates almost immediately, but the dummy is in more than one piece. "You know, normally, one could freeze a foe within that block, so that they can neither move nor act, but that is something that cannot easily be taught."
At this moment Ramza and Delita barge in, carrying their wooden "swords." You spin around to face them. "Well, boys, I see youve been having your own practice session." Delita, behind Ramza, jabs Ramza in the back with his stick.
"Now look who just won!" Delita taunts Ramza.
"Youre too late, Delita. I got you already," responds Ramza. The two grapple and roll around on the ground until they are tired, then get up and shake hands. The two arent brothers, but they act like it!
"How old was Delita when you adopted him?" you ask, knowing that Delita is fully aware that Ramza isnt really related to him.
"Oh, Delita was adopted when he was four. Yes, they do so act like brothers. Why dont you show the boys what real swordsmanship is like?" You pick up a third wooden stick, shake hands with Ramza and Delita, and then go at it. The boys are disarmed thirty seconds later; you have their sticks, and they never touched you with theirs. "Keep practicing, boys, and one day youll both be like her! Anyhow, Agrias, you seem to be able to handle yourself at close range, but your distance needs work. You should come back in the morning, and in a few days, you should be ready to test your skills against a real enemy."
Dear Miluda,
I am staying behind to brush up my skills so that I will be reasonably
effective when I come out to join you. I am anxious to meet your brother
Wiegraf. You say that he has holy sword skills also, no? Balbanes says that
I will be ready in a few days, so I hope to see you then.
Your friend,
Agrias
You light another candle, seeing that the one that you had written your letter by is burning out. Suddenly there is a knock on the door to your room. You get up, walk over, and open it, finding Ramza and Delita both on the far side. They look worried, so you let them in. "Uh, is there a problem?" you ask, taking your letter to Miluda and putting it away.
Ramza and Delita come in, and you close the door. "We were playing with our sisters when we overheard a conversation between father and another official," begins Ramza.
"And this is surprising?" you ask.
Delita chimes in. "We think we overheard him saying something about Prince Larg and Marquis Elmdor planning to take over the kingdom when the war is over."
"Are you sure thats what he said?" you ask. "That would be something if it were true. But why would Balbanes put up with it if it were? That would be treason if it were true!" Ramza and Delita still look worried. "And what could I do to stop it, if it were?"
"We were wondering if you knew anything about it," says Delita.
"Absolutely nothing. This is the first time I have heard of anything like this. Maybe you should ask your father." You wonder why they came to ask you. However, this is an important issue.
"Thanks for your advice. Were just a little jittery of father " says Ramza. They leave. You think carefully. You look at your letter to Miluda that you were ready to put in an envelope and send. If there really is treachery at work here, you might want to investigate it, but then, your country needs you as soon as you are ready. Should you bring this up with Balbanes?
If you ask Balbanes in the morning about this, turn to page 18. If you
decide to leave it (and leave Ramza and Delita out of this), turn to page
5.
Page 7
Three months ago you took the mission to meet with Count Lenario of Ordalia to try to negotiate a possible peace settlement between Ordalia and Ivalice. Dressed in a brown cloak, you make your way through Ordalias capital. You have seen the extensive border patrols trying to keep potential spies out, which probably might actually describe you, although you have never lied to anybody. You blend in as an ordinary Ordalian citizen, and your loose cloak disguises you so well that many people probably dont even know that youre a girl. You make your way through the capital and towards the manor of Count Lenario. You finger the small note in your hand under your long sleeve that will tell the count who you are. You hope that this isnt some sort of trap, but it seems perhaps too precarious for it to be, unless theyre hoping to get Dycedarg or Zalbag or someone. You walk up to the gate of the manor, and a guard asks you why you want to see the Count. You show him the paper, which is simply a symbol of the counts Zodiacal Sign (the guard is probably illiterate). He lets you in and has a second guard escort you to the counts chamber. You enter a room that is decorated with statues of dragons and hydrae, and see a well-dressed man in the back. The man wears a ceremonial sword at his belt. The guard indicates that you showed him the appropriate symbol to get in. "Ah," says the man. "So you are the messenger of Lord Balbanes of Ivalice. I am Count Lenario. So, who are you?"
You remove the cloak and long robes that you had been wearing and reveal the shining mithril armor and blue outfit of your order underneath. "My name is Agrias Oaks, and I belong to the Order of the Holy Sword, Lesalia St. Konoe Division under General Balbanes. Balbanes plans for setting up peace agreements based on your suggestions are to be found in this letter." You hand him an envelope that you were given by Balbanes. "Ive been briefed in what that note contains, so any questions as to details I should be able to answer."
"I must admit that I was not prepared for such detailed plans. You plan to set up negotiations in the fields outside of Bethla?" asks the Count.
"Or any other site that his Majesty of Ordalia prefers," you respond. "The peace settlement would officially say that Ivalice had lost the war, but you notice that the exact terms reveal it to be a draw. Ordalia would get the glory, but both sides would be happy to simply have peace, I believe," you respond.
"And how are we to know that this whole operation would not be used to ambush?" asks the Count.
"I obviously cannot assure you if the Ivalician Government is plotting behind my back, but as for my trying to deceive you, your eminence, you have my word that I am not."
"And your order swears you to speak only the truth? Yes, or you could not use holy sword powers. Very well, I trust you. Tell Balbanes and the king that the negotiations will be held in Bethla, thus allowing Ivalice to have some of the glory. It will make the talking easier. And what about Limberry?" he asks.
"Limberry and Favoham are to belong to Ivalice. Auchest will be returned to Ordalia, seeing that it is nearly twice the size of the other two regions. Furthermore, Count Jenkins and Lord Parker will be exchanged for Duke Mark. There will be no monetary reparations," you say.
"We are prepared for such an exchange." Count Lenario writes a note on a piece of parchment and hands it to you. "Please take this back to His Majesty Omdoria (King of Ivalice). Good luck, your Ladyship." he tells you. You don your robe and brown cloak and head out the door. "And, oh yes, I have sent two escorts to make sure that you make it back to Ivalice. There are some who would rather you not and that the war continue indefinitely." You respectfully say goodbye to the Count, and make acquaintance with your escorts: Robert the wizard and Harold the knight.
After you get out of the city, riding in a cart drawn by a merchant loyal to Lenario, you pull out the letter and read it. You are continually afraid that somebodys going to double-cross you. Of course, Count Lenario has had plenty of opportunities already, and so has the Ivalician royal family, but you need to find out just what the message that youre carrying says. Its just a declaration saying that the Count, who has been appointedby the king, has agreed to the peace plans. You look at Robert and Harold, putting the letter away. Harold tells you that you shouldnt worry as you read the note. Robert asks you why Ivalice makes knights out of women. You ask him why Ordalia doesnt. Then the three of you fall silent for a long time.
Another two months pass as you wander around Ordalia, looking for a way to get from city to city without your identities and mission being found out. Sometimes you hide in hay carts. Other times you travel overland across plains and through forests and hills, battling the native monsters as you encounter them (Theyre the same species as in many parts of Ivalice). Your nineteenth birthday happens while you are in one such forest. You kill and roast a wild chocobo that day for it, but then you move onward. You constantly worry that youre being followed. You find a canoe and the three of you row across the channel to the Ivalician coast. Upon reaching the coast, a group of five knights and three monks welcomes you. They bear the emblem of the Black Lion, the symbol of Prince Goltana.
"Ahoy there!" they shout as you approach the shoreline. "We have been eagerly awaiting your return," they shout. What would these guys know about your mission?
"Who are you?" you shout back, sufficiently far from the shore that they could not wade out to you (and they couldnt swim in their armor ). "Do you even know who we are?" They know you, at least. They also assume that the other two are your escorts for your mission. Where did they get this information? "Paddle along the coastline; dont land," you order to Robert and Harold. "I have a feeling that these boys are up to no good." You grab an oar and start shoving water in back of the boat. "I was afraid of something like this," you mutter. "Are you sure you know who I am? Who would have told you that?" you shout to the shore. Dycedarg told them, they say. Dycedarg? Knights of Prince Goltana? If anything, it should be Larg who sends a reception committee. "Keep paddling. Well go further out into the channel and land at Igros. Those guys just want to stop our mission and probably our breathing as well," you tell your companions.
"What happens if a storm comes up?" asks Harold.
"We jettison our armor and swim for it. But we dont dare land. We cant win three against eight," you answer grimly.
"Isnt that Prince Goltanas emblem?" asks Robert.
"It is, and thats one of the things that tips me off. All of Prince Goltanas troops should be far away. I dont know whether theyre his assassins, or servants of somebody trying to frame Goltana." You put a heavy stroke into the water. The three of you paddle off into the sea, resting on the boat for a night as you drift towards Igros, and prepare to embark in the morning (you decided to bring fresh water in case something like this happened). You land in Igros the next morning, and head for the Beoulve Residence to deliver your note, as it is Balbanes that will arrange the actual peace talks. But something bothers you. If Prince Goltana really is a traitor, this will end only half of the war. Should you let Harold and Robert finish the mission and investigate Goltana? Or should you let any traitors be crushed under a combined Ivalician Ordalian alliance?
If you investigate Prince Goltana, turn to page 3. If you simply finish
your mission in person, turn to page 34.
Page 8
Life at Orbonne Monastery is monotonous and dull. At first, when you enter the region, you are ordered to protect queen Ruvelia, but when you get the chance, you guard Ovelia. Ovelia is extremely pious, not surprisingly. So are you, of course, but shes more the clerical type while youre the fighter. The monks here are nice enough, and they dont mind you making the most of the library in the basement. You make two new friends at Orbonne, both of them captains of knights that are assigned to your command: Alicia Bennet and Lavian Abellius. Alicia is a quiet sort of girl, about your age, humble, reasonably smart, very professional, and otherwise rather introverted. Lavian has more of a flare to her; she is more showy, has a bit of finesse, and is overall more talkative. The two seem to know each-other from previous assignments. Both Alicia and Lavian were members of the Hokuten, it turns out, but they were transferred here to protect Ovelia. It seems as though they were singled out to guard Ovelia because there was a fear of leaving the Princess in male hands alone (this is also probably why you had no trouble transferring here).
Anyhow you spend your days reading the books downstairs, where you learn things from some more basic chemistry to the fire and blind spells of black and yin-yang magic, respectively. You also do some research in the greater holy sword skills, split punch, crush punch, lightning stab, and holy explosion. You will need some more refinement before you can learn any of these. You also look up some history about some of the early church saints. You notice that some of the reports of some of the saints dont really fit. You wonder if there have been some translation errors. When you read these works, and when you go to read the more advanced books on the second basement floor, you somehow feel a sense of foreboding, particularly when you go near the stairway to the third floor. Probably its just some of the mightier black magic, like flare and death, that are contained in the books on the third floor (you prefer to read about holy which is contained on the second).
Time passes. You periodically go on short quests to keep in practice and find out what is going on in Ivalice. The war ends. You hear about a sordid plot involving Dycedarg as he used extremely brutal force to put down a peasant revolt, killing a member of his family. You wonder who it was. An unsettling peace settles over Ivalice. Another year passes. You hear about the rise and fall of a revolt in Goltanas province. You wonder who started it. A few months after your twentieth birthday, you hear that King Omdoria has died, and you are temporarily reassigned to protect the queen, before being sent back to Orbonne. Tension mounts, and you fear that a civil war between Larg and Goltana may break out. You fear for Ovelia. She is an innocent soul in this great drama; she knows almost nothing of the potential threats that might well snuff out her life. She does know something, because you notice that she is getting more and more nervous. She may be getting this from you.
The reinforcements that you get from the Hokuten are not what you had expected. Instead of knights, the Hokuten send three mercenaries. One of them, their leader, is dressed in dark brown armor, is aged in his fifties, and although notably taller than you, he probably isnt as strong due to his age. He calls himself Gaff Gafgarion. You remember a person of that name involved in the Touten knights, only to be kicked out due to his brutal fighting style. He seems overly concerned with money but he is, of course, just a mercenary. The second is a boy, about four years younger than you. His name is Ramza Rugalia, or so he claims. You wonder if hes really Dycedargs brother, changed his name to distance himself from the man. He seems resentful, as if his life involved great pain in the past. The third is Rad, who is if anything even younger. He seems to fancy himself an oracle. You cant find anything about his background (or Ramzas either, unless of course he is really Ramza Beoulve).
Normally, any more reinforcements might be a godsend but something perturbs you about these mercenaries. Ramza seems like he is a noble hero who is running from something. Rad seems almost as innocent as Ovelia. But Gaff theres something you dont like about him. Something unholy. Is he a dark knight, a knight whose beliefs and convictions about the world are strong enough to grant unusual strength, but whose beliefs dont involve God?
If you decide to not accept Gaff, turn to page 29. If you decide than
a mercenary is better than nobody, and resolve to watch the man, turn to
page 38.
Page 9
Nobodys going to go after Ovelia yet. Anybody who does is a fool; she might be a help or a hindrance as far as others grabbing for power go. That means that you can keep looking at Larg. You head back to the palace and look around some more. You run into the youth identified as Algus again at one point. His extremely non-egalitarian (and sexist) attitudes get you into a fisticuff with him. You bloody his nose. After a month of fruitless searching for anything on Larg, however, you head out to the war.
Fort Zeakden, when you get there, is mostly besieged. The road between Zeakden and Igros is clear, but otherwise a ring of soldiers encircles the fort. As a late arrival to the battle, you move around and flank the enemy. Its just you, of course, but you quickly cause a lot more damage than you could had you joined the rank of knights. Stasis Sword is quite effective. You attack reinforcements, which are less organized and prepared as battle troops, and pretty soon you have their sentries pulled away from the front lines looking for you, thus removing them from the effective Ordalian army. The sentries do a lousy job tracking you either theyre untrained or (comparatively) slow-witted. You fight off a sentry from time to time, but new replacements keep coming out of the front lines. While they wonder where you are, you continue to disrupt supply and reinforcement lines. War is a filthy business; most of these men dont deserve to die any more than you do, but you have to incapacitate them, and sometimes you dont have any choice. You decide just to hide and not to risk killing anyone on your nineteenth birthday.
After about two weeks of random disruption, you circle back to fort Zeakden, which has managed to break the siege (with your help). At last, you meet Miluda as you told her you would. She is glad to see you, and introduces you to her brother Wiegraf. You share their turnip soup one night, and you see why Miluda likes solid food better. You almost would rather go hungry. While the Knights of Death are mopping up the remainder of the siege, you, Miluda, and Wiegraf grab three chocobos and head on a recon mission to Favoham Plains. Wiegraf also knows some holy sword skills, and is physically much stronger (although not as good with the magic) as you. As your mounts sprint through the tall grass, you spot a windmill on the seacoast, and the three of you go to look at it.
"Looks like theres a reception committee," remarks Miluda as you draw near it. Two lancers, three knights, and a priest stand guard.
"Lancers arent exactly an easy type of warrior to be. If they have elite units guarding this windmill, they must have something important within it," you say.
"I think we can take them, provided there arent any more inside. Just be sure to get those lancers first, or theyll impale us!" says Wiegraf.
The three of you descend on the windmill and quickly take out the two lancers; you get one, Wiegraf gets the other. Miluda puts her sword through the priest. Suddenly you hear a thunderous explosion, and Wiegraf flinches, a gashed streak on his shoulder. One of the knights must have a gun! You dash towards the knight who has the thing before he can reload it and shove him off the seacliff nearly a 100 foot drop. He hits his head. Miluda bushwhacks the second knight who was about to slice his sword into your back. Wiegraf nails the third knight with a well-aimed Stasis Sword. Then the three of you head into the windmill, alert in case anything else happens. Nobody else tries to ambush you, but you notice a small trunk inside the windmill with the Ordalian Royal emblem on it. You open the chest and look inside. Its full of documents. "It looks as though weve captured one of their secret vaults maybe the Ordalians were taking messages from Ivalice. The first paper is a wizards script detailing how to use that new spell thats been devised called Flare. The second Oh my God!" you exclaim. You read
To his Royal Majesty of Ordalia,
You must beware of attempts within your own kingdom to end this war
prematurely. I also fear an attempt on your life. Guard against these, and
I will send you reinforcements to crush Zeakden and Igros. In response, you
agree to leave Gariland, Dorter, and the rest of Gallione to me as the future
king of Ivalice.
Goltana
"Is Goltana a traitor or is he being framed?" asks Miluda, who apparently was thinking the same things as you.
"I dont know but this third document seems to implicate Dycedarg Beoulve of not wanting a peaceful end of this fiasco either, although it has no implications of Balbanes," you say, reading the third document in the box, handing the first and second to Wiegraf and Miluda, respectively.
"I think we should take that trunk and get out of here before the welcome wagon arrives," remarks Wiegraf. "We can discuss what to do later." The other two of you agree, and you ride back to Fort Zeakden. You plan to show these letters to Balbanes when you get back at least the one about Goltana.
You return to fight the final battle recapturing Castle Limberry, and then you head back to Igros with the rest of your order. After parades at Igros, you head to the Beoulve residence to talk to Balbanes, but you discover that he has recently died of old age. You are going to be on your own. You are going to have to investigate the papers that you found, and the only man you were sure you could trust is now dead. Meanwhile the Knights of Death have been disbanded without compensation by royal decree. Something seems wrong about this they spilt their blood for this kingdom, and they dont get rewarded with anything but a parade? Still, the future of this country is far from certain. The claims against Dycedarg seem weaker than the ones against Goltana if he was plotting anything, he failed. The war is over. Goltana, on the other hand, his plots might have just begun. You have two alternatives: you can either try to find out what Dycedarg is up to, while looking after Wiegraf and Miluda in Gallione. Or you could head east and either bring these documents before the King or investigate Prince Goltana yourself. What will you do?
If you investigate Dycedarg and try to argue for a more just end of
Wiegrafs volunteer corps, turn to page 12. If you decide instead to
see if Goltana is indeed guilty of treason, turn to page 3.
Page 10
"I had forgotten that we had an eavesdropper." says Dycedarg. "I dont suppose she could do any harm, could she, as a holy knight?" he asks Balbanes.
Balbanes responds "This may be just our stroke of luck, actually. I cant think of anyone better to send than her ." Dycedarg takes a look at you. "Take this map of Ordalia. Good luck, Knight of the Holy Sword!"
Turn to page 7.
Page 11
You ride along the north coast of Ivalice on the seashore. Youre going to have to climb up the seacliffs to get at the windmill, but thats better than being spotted. You see the windmill looming overhead as you carefully pick your way along the seacliff. You reach into your satchel and pull out a set of climbing gear. Slowly, but methodically, you make your way up the cliff, using the spikes to anchor yourself (you could climb it freehand, but not in your armor). Finally you make it to the top, and flatten your body against the back of the windmill. Slowly you inch around to the side, and see that a lancer has his back turned, looking across the plain. "Do you think that that girl will try something?" you hear someone ask. You duck back behind the windmill and listen, hoping nobody sees you.
"I dont know, but no question she was Ivalician. She looked like a holy knight, too, with her waist-long blue mantle. If were right, then shes extremely dangerous: devoted, smart, tenacious, skillful, and endowed with magical prowess that most black mages can only dream of!" You have no intention of using the last ability that you have at the moment; casting stasis sword on the lancer would certainly reveal your presence. After a bit more chattering, you sense that the lancer has moved to the other side of the windmill. "We ought to keep a look out for her." you hear him say.
You slip quickly and silently around the wall and inside the building, thankful that your armor is not chainmail or something that makes a great deal of noise. The sound of the mill slowly grinding away makes drowns out whatever noise you do make, or so you hope. You also hope that that priest cant divine anything about your presence. The inside of the windmill is stuffed with crates of Lord knows what. In the far side of the room, there is a small trunk with the Ordalian royal emblem engraved on it. You tip-toe over to it and slide it open. It is filled with official documents. You pick one up and read:
To his Royal Majesty of Ordalia,
You must beware of attempts within your own kingdom to end this war
prematurely. I also fear an attempt on your life. Guard against these, and
I will send you reinforcements to crush Zeakden and Igros. In response, you
agree to leave Gariland, Dorter, and the rest of Gallione to me as the future
king of Ivalice.
Goltana
Goltana is committing treason!? You wonder if this is just a fabrication and is planned to divide Ivalice as it is, or if it is real. You never really trusted Goltana, actually too fat, while others starve. You gather up the other documents and place them in your satchel, then close the trunk as quietly as you had opened it. Suddenly you feel a presence behind you! You spin around and see several of the guards two of the knights, one lancer, and the priest looking back at you. The knight holds some piece of metal Oh no! Its an ancient weapon, a relic left over from a long fallen civilization, and is known as a "gun." It has a chemical explosive that fires a small metal projectile at incredible speeds towards its target faster than the eye can resolve, piercing most any kind of non-magical armor ever devised. "Alright. Who are you?" demands the head knight.
You give him your name. You cant just lie to him. "Ah, yes, the Oaks family. Weve heard about you." There is a long pause. Then the knight continues. "I see that you also are fairly well educated, since you can read and all. Or Joey, the priest saw." So the priest did have divination spells "You know what this is? From the fear in your eyes, my guess is that you do." He waves the pistol around.
The priest, who has been identified as Joey, then asks "How could she be such a brave warrior to be a holy knight and still be afraid of us?" The knight tells him that hell explain later. You know that courage is the ability to act in the face of fear, not insusceptibility to it.
"Well, I have this thing trained on your heart, and obviously I cant just let you go knowing what you do from reading that paper. Anything to say before I silence you?" You grab your satchel and try to hold it over your chest so that he cant kill you without destroying the documents, but he fires first. Itwasnt aimed perfectly; the knight aimed too far to the left. Still, the bullet goes straight through your breastplate and into your left lung. You drop the satchel and reel from the impact and the wound, before dropping to your knee for shortness of breath. "Just leave her. Shes too dazed from the injury to cast any spells, and wont have the strength to fight us physically. She wont last long even though I didnt hit her perfectly." the knight tells his companions, the rest of which have entered the windmill. "Go out and look for any more intruders." The guards leave you in the room alone. You gasp for breath while your pierced lung fills up with fluid. You know that that knight is right about your never being a threat again. You wince in the pain, and slump to the side of one of the crates. You are already quite faint, and you are steadily feeling weaker and fainter.
The
End
Page 12
"Yes, thank you for your suggestion. Well look into it." These words come from Prince Larg of Gallione, as you kneel in front of him. The prince then remarks that he has some other business to attend to, and that he has to go. He brushed you off just like that! Here you are, a heroine of the Fifty Years War, and he doesnt even respect you! Sure, youre a level below him in status, but what does that mean? Youre only one level down, and he doesnt want to listen to you. How could he have any respect the peasants? You leave the palace, and head through the streets of Igros. You notice the youngest Beoulve boys playing in the yard of their manor.
You look at them pitifully. They know nothing of the storm that is about to strike Ivalice. Soon they will learn stained with blood. Many of the soldiers have no jobs, less money, and very soon less yet loyalty to the country. You are going to be torn between the two extremes. There are some decent people among the nobility (yourself included), even the royalty. Yet these good individuals are probably going to be overlooked by those without noble status that you consider to be your friends. And if arguments and mediation dont work, you may be forced to pick sides. As you get out of Igros, you head for Mandalia, and sit yourself on one of the heavy limestone blocks. For the moment, the plains are fairly well patrolled, so the monsters that live here are not likely to attack you at least not this close to Igros; youre really only a half mile from the citys walls. You look around, pull out your sword, and stare at it for the longest time. You had hoped that you would never have to use it again. But that looks like it is going to be impossible.
You decide to head for Gariland. On the way your fears are justified, you get waylaid by a huge army of bandits. They circle around you, armed with a combination of civilian daggers and high-grade military weapons. Judging by your characteristic blue mantle, they identify you as belonging to the Order of the Holy Sword. They seem to want everything you have that is of any value, saying that rebellion (not thievery) is a costly business. You ask them who they are, and they tell you that they are the "Death Corps," a group organized to demand compensation for the volunteer soldiers who fought in the war. You ask them who their leader is. They debate this for a moment and decide that since they intend to kill you for being nobility, they can tell you. Wiegraf, as you suspected. You demand that they take you to see Wiegraf before they take your life. They demand that you give them your sword, and then grab you very roughly and bring you to the windmill that you found the note in during the war.
"We caught this girl on Mandalia Plains. She wanted to talk to you." The leader of the bandits calls out.
Wiegraf steps out. "Agrias!" He looks at the bandits. "Release her shes innocent! And give her her sword back!" he orders. "Are you all right?" he asks you.
"Im fine, but I think that your soldiers were planning to kill me," you respond.
Wiegraf reprimands the troops and tells them to take prisoners before arbitrarily slaughtering captured nobles. Then he turns to you. "As is fairly obvious, were revolting," he says. "Evidently some of the men have assumed that all nobles are bad Im sorry. You almost died because of me. I should have given better orders earlier."
You stand up and face Wiegraf. "Do you know what you are getting into? The Hokuten are more than a match for your volunteer corps. I agree with you that we need to change the power structure, but we cant do it violently. Well lose," you tell him. "Your men will die all of them. So will you. So will your sister. So will I, because sooner or later Larg or Dycedarg or somebody will find out that we were friends and want to make sure theres no dissention."
"I am afraid of that, but we cant just tolerate this injustice. Do you want to live in a world where everything is governed by rank?" Wiegraf responds.
"We have to try some other method. We could seek help higher up, like the king, or the church, or something else. But unless you manage to get the entire peasantry up in arms, your revolution will be impossible." There is a long pause before anybody speaks.
Wiegraf turns and walks over to the seacliff and looks across the ocean. "You are noble in the best sense of the word, Agrias. You detest violence, and fight only in the cause of peace. Yet somehow I cant see any level of nobility permanently deciding to aid us. There will always be exceptions, such as yourself, but what good will it do in the long run to convince the king to be more egalitarian if his son wants to be a tyrant? I am not advocating the abolition of feudalism, but I do think that a new set of laws above that are above royalty are needed, and NO king is going to go for that unless hes forced." Somehow, you have the feeling that hes right. Maybe by some stroke of luck Wiegraf can unite the peasants, but maybe you can use your religious clout (as a holy knight) to get the king to create such a system of laws.
If you tell Wiegraf that you are going to be his ambassador in
the capital, turn to page 17. If you decide that hes right and that
only a revolt will suffice, turn to page 15.
Page 13
After several days of trying to argue with Prince Larg with little effect, you head back to Favoham plains to tell Wiegraf that you are going to speak with the king himself. However, when you get there, you discover that Golgaros, one of the other captains of the Death Corps, has taken a hostage to escape after a failed attempt to assassinate Lord Dycedarg. You look at the hostage while Wiegraf criticizes Golgaros for the kidnapping. The girl wears a lavender dress, has brown eyes, and long, strait dark hair. You think you recognize her from back when you visited Balbanes.
"Why did you kidnap the girl?" Wiegraf asks Golgaros.
"We needed a hostage to escape. Shes our only ace in the hole to let us escape. Because shes a Beoulve," responds Golgaros.
"Thats no Beoulve," you say. "The Beoulve daughter, Alma shes blond. That is most likely Teta Hyral, and you definitely should let her go or her family will come looking for her.
"Hear that, Golgaros? Let her go," Wiegraf orders him.
A female monk enters the door and whispers something to Wiegraf, who goes ballistic because of it. "WHAT!? Miluda killed?!" You are shocked at the news, and you watch as Wiegraf clenches his fist. The monk says that itll be only a matter of time before the cadets get here. Wiegraf then orders a general retreat as the monk leaves, and orders Golgaros to leave Teta here. A shout that the enemy are here comes from outside the door. "****! Already?" exclaims Wiegraf, who then goes out to head them off.
You grab your sword and wonder what youre going to do next, retreat or go help Wiegraf. Then you notice that Golgaros is taking the girl anyway. "What the **** do you think youre doing, Golgaros? Wiegraf ordered you to leave her!" you exclaim. Golgaros grabs her and tells you that unless he takes her, everyone is going to die. You would rather that than allow this innocent girl to die instead, and you approach Golgaros with your sword ready. "Release her, Golgaros, or Ill do to you what Wiegraf did to Gustav." You remember how Wiegraf impaled Gustav for kidnapping Marquis Elmdor.
You move to block the exit; if Golgaros is going to get out now, hell have to go through either you or Wiegraf, speaking of whom, you hear something that sounds like Stasis Sword being cast outside. Golgaros shoves Teta aside and draws his own sword. Its a short conflict after a few parries, you nail Golgaros with a Stasis Sword of your own. Now you have a decision to make. Are you sure that you want to take Teta out into the middle of a fight (that is who she is; you ask her)?
If you decide to take her out even though there is a battle outside,
turn to page 28. If you leave a note that youre taking her back to
Igros via Gariland, turn to page 21. If you decide to take her to Igros via
Fort Zeakden (leaving the appropriate note), turn to page 26
Page 14
"Please rise, good Lady Knight. Tell me, I understand that you come all the way from Igros to speak with me (cough). You must think that you have something very important." These words come from the Omdoria, the King of Ivalice. You, who had been kneeling to show your respect to the king, stand on his order.
"Your Majesty, I believe that I know how to quell the Death Corps revolt with a minimum of bloodshed," you say.
"Go ahead, Lady Agrias."
"The Death Corps are what remains of the Knights of Death, an organization of volunteer soldiers that fought under the Ivalician banner during the Fifty Years War, as it has come to be called. Somehow, the soldiers were forgotten after the end-of-war celebrations, and they have interpreted this as a statement by the nobility, and probably by the clergy as well, that the peasantry are intrinsically inferior people, if not outright beasts of burden. What they demand is that they be treated as soldiers worthy of some compensations for fighting in the war. Although I think it rash for them to revolt, I do feel that they have a legitimate gripe."
King Omdoria coughs again, then spends fifteen seconds hacking. "Are you all right, Your Majesty?" you ask, concerned.
"I am ill, and might not be able to implement this. Guard, call my wife in." The king composes himself. "Agrias, tell my wife what you have told me, so that if I fall too ill to act, she can take over." Queen Ruvelia enters with the guard, and you immediately drop to your knees. Omdoria tells you to stand again, and you do so. Ruvelia listens to your story, and looks somewhat chagrinned.
"Are you sure that these Death Corps will stop if given compensation for their deeds at war?" she asks.
"There are roughly three thousand of them, so I cannot speak for all of them. Their leader, however I fought with him during the Fifty Years War, and he is as noble a warrior as any I have ever seen. He is not ordained as such, but he possesses the same holy sword powers that I do. I hope I believe that his men would listen to their leader. It is admittedly hard to understand how such a man could revolt against his king, but he has, and his revolt must obviously be put down with as little bloodshed as possible."
"All right (cough), how sure are you that this man doesnt simply want power for himself?" asks the King.
You close your eyes for a moment. If Wiegraf really does decide to try to destroy the social order against your suggestions, you would not know what to do with yourself. Your eyes remain closed while you give your assurance: "I would stake my life on that, my liege."
"That is a strong statement, young knight (Cough, cough, hack). Oh dear, I fear that I will not be able to speak any more of this today (cough). Return tomorrow," says the king, who then resumes a series of more coughing. "Dismissed."
As you leave and head for an inn that you planned to stay at for the night, a messenger comes back to you. He addresses you "Queen Ruvelia wishes to know what you plan to do by ending this revolt in this way." Uh-oh This looks like some kind of loyalty or integrity test. How to answer
If you answer that you are trying to correct a social injustice, turn
to page 25. If you say that you are trying to restore loyalty of some three
thousand odd peasants to the crown, turn to page 22.
Page 15
"Ill join you. Indeed, I would rather not live in a world where those who display their courage cannot get what they deserve," you say finally. "Though I honestly think that we will all perish unceremoniously."
Wiegraf pauses. "If we dont succeed what may at first be a ripple will one day be a tsunami. And if it isnt " there is another pause. "Then may the Lord wreak his vengeance upon this land."
You dont say anything at first. Then, after what seems like an eternity, you say "I should change my outfit Im no longer nobility." Wiegraf stands silent. "But now that Ive joined, I demand the ability to veto any order if I feel that it harms innocents."
"You may always do that, Agrias," replies Wiegraf.
You leave and go to the windmill. You remove the azure mantle of the Lesalia St. Konoe order and put on a green cloak complete with a hood. You scratch the insignia off of your breastplate and decide to leave it blank. You then scratch your name off of your sword. Miluda enters after a while. "I see that you have joined us. I never thought it possible that you would cast aside your rank I know you always regarded me as an equal, but "
"But you expected that I would try to get you knighted instead?" you reply. "Yes, Miluda, I have changed. Lady Agrias Oaks of Lesalia is dead. I am somebody else now." You turn to her and embrace as though you were sisters. "The question that I have to answer now is Should I go to our fortress south of Mandalia or operate out of this in Favoham?"
If you decide to go to the southern sector to disrupt Largs
communications with Gariland, turn to page 19. If you decide to help Wiegraf
coordinate the operations of his army, turn to page 16.
Page 16
Wiegraf, after hearing of Marquis Elmdors abduction, decides to go after Gustav, a subcommander of the Death Corps, who did it. You go with him. Your trek takes you to the Dorter slums, where you meet Gustavs fencer. "Where is the Marquis? Where are you hiding him?" Wiegraf asks the fencer.
"I dont know " you hear him mumble.
"Then where is Gustav? Where?" shouts Wiegraf, taking the fencer by the top of his vest. The fencer manages to break free, but slips on the ground and falls, then rolls over to face Wiegraf. You notice that its starting to rain, and hide behind a building, afraid that somebodys going to watch.
Wiegraf advances on the fencer and draws his sword. "Alright, this is your last chance. Where are you hiding the Marquis?"
You hear the fencer mumble "d-desert." Wiegraf puts his sword away.
"I see in Sand Rat Cellar."
You see a group of boys approaching, motion to Wiegraf and then dart away from view. Unfortunately, youre too late. "Wait!" you hear one of them yell.
"****. The Hokuten," mutters Wiegraf, who then follows you. You hear the fencer and his local group of thugs start to fight with the young knights, but you and Wiegraf for the moment have more pressing matters.
You go with Wiegraf to Sand Rat Cellar in the Zeklaus Desert, and you watch as, after a bit of Wiegraf and Gustav spurting retorts at each other (Wiegraf is quite the idealist, Gustav is more pragmatic if not a plain and simple bandit), the two go at it. The exchange is very short, Wiegraf impales Gustav in less than five seconds.
Suddenly the door opens, and three cadets, dressed as Hokuten Knights, barge in. You hide behind a pillar, hoping that they dont see you (and they dont). Wiegraf, however, is out in the open, and they spot him easily. What follows is a hard ball negotiation match, after which Wiegraf manages to avoid fighting them by letting them have the Marquis (his ideas anyway), letting him go (they never do take notice of you). You take in the images of the three boys. One of them, who appears to be their leader, bears a strong resemblance to Ramza Beoulve. A second looks similarly like Delita Hyral. You have absolutely no idea who the third one is, but he seems the most volatile and contemptuous of the three.
After that, you and Wiegraf head back for the windmill base on Favoham. He also thinks that the blond boy with the pony-tail is indeed Ramza, but hes not sure of either of the others. You tell him that if the cadet is Ramza, then the dark-haired one is almost certainly Delita, and you explain who he is. The third fellow may not even come from around here his clothing looks as though he is from Limberry. On your way back, Wiegraf explains that he thinks that Dycedarg arranged for this kidnapping. You have trouble imagining why.
Turn to page 13.
Page 17
"I cant join your revolution. I have made an oath of loyalty so long as there is any justice in the Royal Family whatsoever. Ill tell you what I can do, however. I have a somewhat respected standing in the Galbados Church. I could try to bring religion down onto your side, after all, that the peasantry should be the slaves of the nobles cannot be the Will of Heaven. I shall go to the royal family and try to sort out this mess diplomatically. Just try to keep your Death Corps from killing too many innocent civilians, or it wont matter what I say."
Wiegraf turns to face you again. He opens his mouth as if he is going to speak, then shakes his head. "Good luck, Agrias," he says. "I have a feeling that youre going to need it."
With that, you depart and head south to Gariland. You see large groups of disgruntled peasant men and women along the way, armed with whatever they still had from their days in the war. Some of them question you, others leave you alone. Some watch you go by, but dont say anything. You have the feeling that they recognize you as somebody who has some form of special permission, seeing that you come from Favoham. You have a note in your satchel from Wiegraf that explains that you are to be left alone, but you doubt that it will help you much most of the soldiers are probably illiterate.
When you get to Gariland, you see an old man coughing and hacking in the street and a group of thugs behind him waiting for him to collapse fromhis illness so they can take whatever goods he has. You consider telling them t o lay off, but you realize that these thugs look about as pitiful as the man they are stalking. You watch one of them collapse out of hunger and the others cluster around him grabbing things. This is too much for you to bear. "Halt, all of you. Leave him alone. Go to the chapel if you cant find food!" One of the thieves turns around and charges you with his knife. Hes extremely clumsy from want of nourishment, and consequently you overpower him in both strength and agility. You grab his knife hand, pry his weapon loose, then draw your own sword. "Youre under arrest for attempted murder!" You take him to the local sheriffs office, and they tell you that hell be strung up in the morning. You would protest this kind of punishment if he were simply a thief, but he tried to kill you. You are going to have to do something, and soon.
You could go to Igros and try to argue with Prince Larg again,
this time threatening to bring the church in, or you could go to the capital
of Ivalice, maybe get some help from Cardinal Draclau, but that would take
more time, and by then Wiegrafs rebellion might be crushed, and your
efforts would be in vain. If you decide to go to Igros and do what you can,
turn to page 13. If instead you go directly to the king, turn to page
14.
Page 18
"A rumor about political infighting, eh?" These words come from General Balbanes in the morning. "I dont know if these rumors are true, but there are some floating around. One man was in talking about it just yesterday. Ramza and Delita came to me to ask if there was any truth to these rumors last night. As you know, the king has a rather sickly constitution, and although the queen is expecting a child, even if the child is a boy, he is far too young should the kings health fail." You ask Balbanes about Ovelia, but he tells you than nobody save the adopted princess homeland would support her. "And then, of course, theres Ruvelia herself, but the Parliament might want her removed for fear of a tyrannical rule "
"That leaves Larg and Goltana," you say. "And both have been known to be capable generals."
"Precisely," adds Balbanes. "Thats the fear anyhow. And if the situation is dire, it might be as important to us to quell it as to win the war with Ordalia. If a civil war erupts before peace is negotiated with Ordalia, Ivalice will be easily conquered. If a civil war erupts later then obviously there simply will be no peace." Balbanes stands still, listening. "Ramza stop eavesdropping!" You hear a patter of running footsteps in an adjacent room. "I knew he was there," remarks Balbanes. "Anyhow, if you think that this needs looking into, I dont have any knights on domestic patrol. But beware! If you decide to investigate anybody, and the threat is real, this will probably be even more dangerous than the front itself. On the other hand, if the threat isnt real, then youll be just wasting your time. You decide." You silently decide to stay You see that this war cant last too much longer, and you have never trusted some of the high officials in Ivalice.
Since Larg lives in Igros, you decide to investigate him first. That way, if nothing is wrong internally, or if the situation at Zeakden gets truly bad, you can go to the front to help out. You head for the palace within Igros. Portraits of the White Lion decorate the walls, and high officials talk jovially in the halls. You decide to wear a long dress over your armor, so that you will not be conspicuous and fit in with the other ladies of the palace. And if somebody tries to assassinate you, youre armed under your outer clothing.
You find Larg talking with another official in one of the upper halls and slip into a ballroom so you can watch him and talk with some of the ot her high nobles. Some of them are discussing the problems of a revolt, but while you listen you hear nothing of Larg being treacherous. Goltana maybe, but not Larg. It seems that theyre really more interested in a possible peasant revolt. A boy about four years younger than you speaks about how nobody should give the peasants any slack whatsoever. He is promptly told "Quiet, Algus! This is serious." You hope that boy changes his attitude soon some of what he speaks is heresy.
After a days searching, you retreat to a room that you managed to acquire in an inconspicuous location (You dont want to be associated with Balbanes. If somebody comes after you, you dont want to endanger him or his family). You sit down and think carefully about what you found out. There is no direct talk of Larg revolting in Igros Palace, so if Larg is plotting something, it is a well-kept secret. There is some worry about Goltana, but very little (one reference). More likely it seems that the peasants are going to be exploited. Will this spark the Knights of Death to revolt? That will sure tear your loyalties if it happens. There is one other thing. Ovelia, the adopted daughter of the king, lives in a monastery to the south of Dorter, about twenty-five leagues southeast of Igros. If a struggle for succession does break out, she is an obvious target for assassination (and so is the queen). She is five years younger than you old enough for a warlord to worry about for politics, but too young to do much of anything.
What will you do? If you decide to protect Ovelia, turn to page
8. If you think that Larg (or perhaps Goltana) need more attention, turn
to page 9.
Page 19
The fortress of southern Mandalia is not a pretty sight. It was a small keep during the Fifty Years War, but it was ruined during an Ordalian raid. Now the roof is mostly gone, save for an arch that was once the gateway. Most of the back of the fort has sunken into the sea, though it is still possible to set up tents in back of the fort. Miluda also comes to the southern fort, and you continuously plot the strategies on Mandalia. You overhear of a location in Igros where some extremely dark rituals are supposed to be being practiced, but you mainly concentrate on the matters at hand. For the most part you are successful, until one day after a group of thieves, probably associated with the Death Corps somehow sneak into Gariland and get massacred by the Gariland cadets.
It seems then that the cadets come out looking for you. The day Gustav, one of the captains, manages to capture one of Ivalices most despotic governors, Marquis Elmdor, the cadets manage to repel the last of the attack and save one of the young knights. You track them to Igros, but then wonder if you really want to go into the city. You then remember of these bizarre rituals that Dycedarg is supposedly carrying out in Igros. Should you see if there is any truth?
If you go into Igros, turn to page 31. If you go tell Wiegraf that
there are some problems with Elmdor, turn to page 16.
Page 20
"I am going to have a talk with this dark knight. I hope that I can convince him to change," you tell Alicia and Lavian. They both wish you luck, and prepare to take Ovelia elsewhere in case you fail.
You find Gafgarion talking to Ramza outside the gates of the monastery. Gafgarion mentions something about Ramza trying to run from his past. You now have little doubt that he is, in fact, Ramza Beoulve, but you are not going to press him on that. He ran from his brothers because they are disgraceful, and you dont really blame him. You listen as they talk. Gafgarion seems to have some respect for the boy the mercenary knight is very cynical, but he seems to want to bring up the boy as though he is an apprentice of sorts. It is almost as though Gafgarion actually would like to be a noble warrior, but cant. Perhaps youre in luck.
You confront Gafgarion as he stops talking with Ramza and comes back to the Monastery to check on events. "Gafgarion, the other knights and I were wondering what drives you to fight for money. Im sorry but I couldnt help but overhear the end of your conversation with Ramza, and it seems that you have been cynicized somehow "
"Money pays for food," grunts Gafgarion.
"But fighting for it? Do we really have to kill one another simply to eat?" you say.
"Its more than that," says Gafgarion to you. It seems almost like he has been wanting to say this for some time. "People in this world they just end up getting used. Thats the way the world is. A life is worth the amount of money that would pay to end it. And unless youre at the very top, you cant do anything. Youre the pawn of whomever pays you."
"Thats horrible. Why do you put up with it?"
"It is horrible. But I dont have any choice. Neither do you, nor anybody else. Unless you can get to the top, you are just going to end up being used, so youre better off dead!" replies Gafgarion.
"But !" you stammer. "Why dont you fight to change it? Either way, you win. If you succeed, the world doesnt work so awfully anymore. If you fail, then you die and dont get used anymore."
Gafgarion leans against the wall. He seems lost in thought. "How old are you, Agrias?" he asks. You tell him: twenty-one. "You are surprisingly wise for your age," he says.
"I would more likely call myself idealistic," you respond.
"Very well. But we still need money to pay for food and lodging and equipment. I cant stop being a mercenary," says Gafgarion. You silently nod. "But thank you, Agrias. You have given me something to strive for." You are relieved. You think you can reward him with the extra gil.
Turn to page 24.
Page 21
Fort Zeakden is too dangerous. The Hokuten will be attacking there and they will probably kill you and Teta whether or not you are innocent. Therefore, you have to go to Igros by route of Mandalia Plains instead. You set out across the plains at dusk, with sullen clouds hanging in the sky. You pull out a long cloth cloak, and you and Teta huddle underneath it as the rain begins to splatter down. Still, its cold. You feel your passenger huddle against your back trying to keep warm, but you simply keep moving. The longer you linger in Mandalia, the more likely it is that you are going to be jumped by monsters.
Mandalia is often called the beast plains. You dont know why; whether it is because of the beasts that live here or because of the images of tusks that the limestone boulders invoke to travelers. Whichever, Mandalia is famous for both. You pay the utmost attention, straining your eyesight to identify the pillars of limestone and steering away from them before your chocobo hits one and strands you here. You shiver against the cold and weariness. You hear a low moan behind you. "Are you alright, Miss Hyral?" you ask.
"Im just cold," you hear her say. You ride on through the night. Occasionally the rain seems like its letting up, or you even see the moon through the clouds, but the clouds always move in again and the rain intensifies. "Dont you need sleep?" you finally hear Tetas voice behind you after three hours or so. You dont have a clock or watch, but you guess that its probably past midnight.
"The longer we stay here, the more likely we run into the monsters that inhabit the plains. If the monsters, when we encounter them, number more than three or so and contain a large contingent of red panthers or wild chocobos, then we may never get to Igros with our lives. We have to keep going."
The rain begins to pour. You huddle under your cloak, and pull it down to almost where you cant see, trying to let in as little rain as possible. It doesnt work very well; you are absolutely soaked, but it is warmer, you are sure, under your cloak than without it. Although your clothing is totally waterlogged, at least it is warmed up by your body heat.
Suddenly you see something that you were hoping you would never see. A red panther is tracking you from the right. You steer your chocobo so that you are moving farther away from it, but it continues to follow you. About thirty minutes pass while the red panther follows you. At this point, Teta notices, but you keep going. Another fifteen minutes pass. Then you see a chocobo, a second red panther, and two goblins up ahead. You try to rapidly steer away, but the chocobo and second red panther move forward to intercept you while the slower goblins cover your back so you cant retreat. Although you know youre out-numbered, you draw your sword. As it becomes impossible to evade the monsters ahead, you cast Stasis Sword on the chocobo and forward panther. Hoping that you stunned them, you try to direct your chocobo to leap over the two ambushes but only the red panther was stunned. The wild chocobo slices off one of the legs of your chocobo and sends you sprawling. The red panther that had been following you catches your dismembered steed and proceeds to finish the job, while the wild chocobo, two goblins, and other panther come after you. One of the goblins jumps you, and you slash through it, sending it to the ground, gurgling its blood. "Run!" you scream as the other red panther jumps you, knocking the sword out of your hand. To your dismay, the wild chocobo chases after Teta. Shell never make it without you. You run and grab your sword, but before you can wield it, you feel the panthers claws digging into your back, and you fall forward. The panther then stands on top of you, continuing to slice its claws through you. Your shriek is barely audible over the storm and your grip on your sword loosens. You feel the panther bite into your shoulder, while its claws continue to work upon you. Your mind quietly fazes out.
The
End
Page 22
"So youre loyal to the king? Very well." The messenger leaves. Youre not too thrilled with his reaction and spend the night somewhere else so that anybody looking for you cant find you. You go back to the palace the next day and meet the king in his chamber. He looks a little bit worse today. Queen Ruvelia is already in the room. She is doing the speaking today.
"So you propose that we compensate the Knights of Death for their fighting in the war?" she begins. "What, specifically, do they want?"
"I believe that they want jobs and a place to live. That is their official motto, anyhow," you answer. "They also want some respect that it should be permissible for nobles and peasants to be friends."
King Omdoria speaks up. "(Cough) That is all? Ill do more than that. Guard! Inform the barons that these people are to be given land to work." The king tries to get up, but cant. "And Lady Agrias, I hereby give you the authority to knight Wiegraf. (Wheeze) And, if Larg doesnt want to listen to you, you should try to find out if he is engaged in some sort of treachery. Dismissed." Then the king begins coughing as you hadnt seen him yesterday. You enquire if hes alright, and the doctor in the room looks at you. Hell live, but only for a few days. As you leave, messengers are sent to publicize the rationalization behind this decision. Apparently Omdoria wants a place in history for doing something good even on his deathbed.
"Your revolution is kaput. Your demands have been met," you tell Wiegraf and Miluda back at the windmill at Favoham. "And, oh yes, Wiegraf, do you swear that henceforth you will serve justice, the king, and the church?"
"Given the turn of events, I do," is the reply.
"On your knees," you say, drawing your sword. Miluda looks worried, but Wiegraf does so. "By the power invested upon me by the late King Omdoria of Ivalice, in response to thy courage in the Fifty Year War, I hereby dub thee Sir Wiegraf, Knight of the Holy Sword. You may rise," you say, tapping him on the shoulder. Miluda breaks out in tears she is so relieved. "In the mean time, us three have a mission. Although we found the letter in the windmill implicating Goltana, the Queen thinks the more worrisome is the one implicating Dycedarg. So we go to Igros and investigate it. As a Knight you cant refuse anymore. Shall we be going?"
Wiegraf whistles, and his chocobo Boco comes around the corner of the windmill. "I would help you anyway for helping me. Come on, Miluda."
The three of you ride to Igros by chocobo, accompanied by a young archer named Misty that you pick up at the Soldier Office in Gariland. You reach the Beoulve Residence and encounter Ramza, Delita, and a third boy, whom you dont off hand recognize. You tell Dycedarg that by order of the king he is to cease his campaign against the Death Corps, as Larg has been notified. Dycedarg listens to this, and then looks at the two friends you brought. He looks disgruntled that Wiegraf and Miluda Folles have ultimately won this battle, if only by your help. The boy that you havent yet met, who calls himself Algus, remarks under his breath that peasants should be property of the nobles. You strongly criticize him after you overhear this. Dycedarg looks even more askance at you for that.
You, Wiegraf, and Miluda follow him as he retires to a room where you suspect that he is planning something. You hear him talking about something, in a somewhat hushed and very serious manner. Wiegraf mouths to you that he is talking about some sort of evil crystal power that he intends to use to take over the country. Evil crystal power? You listen closer, and it is clearly evident that he does intend to seize power in Ivalice for somebody higher, but clearly extremely evil. As he wraps up, the three of you go out into the main hall, where Misty, Alma, Teta, Zalbag, Ramza, and Delita gab happily. Before you can drag Misty off to tell her what is going on, Dycedarg comes into the main hall.
"Alright, Lady Agrias, I cannot allow you to first make the war that I wage against rebels moot and particularly not to then come in here and conduct an investigation on me," says Dycedarg. Ramza looks at you, then at his brother.
"Cannot allow? Cannot allow justice? The Death Corps were fighting for equality. Why should I stand by and let thousands of perfectly good people perish if it can be simply averted?" you respond. "Your father would have done what I have done, because it is the right thing!"
"He would, yes. But I am in charge of the Beoulve household now, so I make the decisions!" replies Dycedarg.
"Brother?" Ramza asks.
"Kill them!" orders Dycedarg. Several knights enter through the door to the ante chamber.
"I will not allow my brother to ruin my fathers name!" screams Ramza, grabbing an epee off the wall. Delita sides behind him, and Zalbag says something similar. Algus pulls out a crossbow and aims for Miluda. Battle ensues.
"Ramza do you really think that Balbanes died of old age? No! I poisoned him! I wanted to be able to wield this power that the Beoulve had. I wanted this crystal," says Dycedarg, revealing that he has a crystal in his pocket, and he draws his sword. Meanwhile you deflect Algus crossbow bolt that was aimed at Miluda and she lunges for him. Algus does not last long. Zalbag, Delita, and Wiegraf make short work of the knights that Dycedarg had called in. You and Ramza concentrate on Dycedarg. Dycedarg casts a spell that flings you off the stairwell that you were fighting on, while Ramza engages from the side.
"You killed my father to take his position? Youre no Beoulve!" shouts Ramza, who parries Dycedarg's sword thrust and makes a jab of his own. You position yourself directly under Dycedarg and cast Stasis Sword on him. Misty climbs a bookshelf and shoots him. Dycedarg falls to his knees. He draws out the crystal that he had been holding, as you, Misty, Miluda, and Wiegraf surround him. The crystal begins to shine, and Dycedarg turns into one of the most horrible monsters you have ever seen. Hes hard to describe his form is vaguely humanoid, but he seems to also have a very beast-like appearance, as if his head were that of a boar or something similar. His skin is a muddy green, and he wears an orange shirt-like garment, covered with chains.
"You will never defeat the mighty Adramelk!" bellows the monsters horrendous voice. You remember that Adramelk was one of the legendary Lucavi, demons that existed back in St. Ajoras day, and were defeated by the Zodiac Braves. Adramelk lunges for Ramza, and flings him ten meters across the room, landing on top of his sister, Alma. Wiegraf hits him with Crush Punch, before he too is flung across the room. You are about to attack when Adramelk looks at you and Miluda, and begins casting something. Your eyes widen as you realize what he is charging up.
"Run for it!" you scream, and you and Miluda dart out of the way just in time. Misty, unfortunately, tries to get in front of Adramelk to get a good shot at him. She is caught in the spell. A symbol Sagittarius appears over her, and an array of demonic images, each resembling a member of Lucavi, rends her and sends her to the flood, mercilessly slain.
"What the **** was that?!" Miluda questions you.
"Thats Zodiac, the most powerful attack spell that ever existed. A summon spell, but the only way to learn it is to be hit by it and survive, which is not an easy task! Thats the evil version of the spell if a human learns and casts it, it summons the Zodiac heroes rather than the demons." You then run towards Adramelk and hit him with a very solid Stasis Sword. He snorts, but then you hear another horrible roar behind you. Another demon, Velius it would appear, is standing behind Wiegraf, who is still trying to recover from being thrown. Velius could easily pounce on Wiegraf, but his eyes are fixed on you.
"Curse you, Agrias! If it werent for your use of religious clout for social justice, I would have gotten control of Wiegraf here! And now look, youre defeating Adramelk! I ought to (censored. Velius description of how he would like to kill Agrias is so graphic that to reproduce it here would be to make this an X-rated story)."
"Lets get out of here while we still have the chance!" Miluda whispers urgently, knowing that the group of you could never defeat two Zodiac demons at once. You, Miluda, Wiegraf, Zalbag, Ramza, Delita, Alma, and Teta run for the door, chased by blasts of hellfire as you run that scorch the bodies of the knights that Dycedarg had summoned. Out of the door, Zalbag gets enough chocobos for all of you to ride, and you cut the rest loose so that you will be difficult to chase. You very nearly get hit by Dark Holy in the process, but you do make it. Alas for poor Misty!
As the eight of you ride across Mandalia plains, going as fast as you can, you debate what do next. "I wonder how many other prominent officials are really those demons. I mean, it could be anybody!" says Zalbag.
"Theyll all be people who look good on the outside, but have secret dark sides. Theyll all command prestigious positions, and will be physically vigorous," you say.
"That would be Marquis Elmdor," says Wiegraf.
"And Cardinal Draclau," adds Alma. You shiver. "What about Altima [the leader of Lucavi]? Somebody has to be leading these demons. Who could Altima impersonate?"
Miluda thinks carefully. "I dont suppose it could be St. Ajora?"
You shiver violently. "No it couldnt be could it?"
To find your fate, play the battles of Final Fantasy Tactics, but remember that the story is different. Go to the soldier mediation place to get extra needed characters: Knights with white magic (particularly Holy) and magic attack up will make for Wiegraf and Delita. Do the same for Agrias in Chapter 1, but use the real her for chapter 2 onward. Miluda is, a knight. Make Zalbag a samurai. Ovelia makes a good priest, and so does Alma. Teta isnt much of a fighter, so just pretend you have her tagging along. You can try an infinite number of times in fights with Miluda or Wiegraf (theyre your friends, not your enemies, so these battles dont occur). If Agrias crystallizes, its game over (as if it were Ramza). If you lose, Ivalice falls to the Lucavi, but if you win, the ending is MUCH happier (neither Delita nor Wiegraf ever goes bad)!
The
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"Lets get out of Orbonne and head for Dorter," you say. Alicia and Lavian agree. You check this with Ovelia, and she says that it is all right with her. She might be a little worried about the mercenaries as well. You tell Simon that he is to make it appear as though you are simply hold up in a more secluded part of the monastery, while you leave. The four of you put on brown cloth cloaks and slip into the night. The road to Dorter runs underneath a canopy of forest, but is not itself dangerous. For some reason, the monsters try to stay away from Orbonne Monastery. You are glad to get away, actually. Every second in the church you felt a sense of foreboding and of distrust. Is there something wrong with the place? Anyhow, youre away from it, now.
You reach Dorter by early morning. You continuously look behind you to see if you are being followed, and it does not appear as though you are. You grab a small cottage in the north of the city not the slums, but not the wealthy district either. You dont want to attract undue attention, as you look odd enough already: four girls aged between sixteen and twenty-two. Once inside the privacy cottage, you remove your brown cloaks, and try to set up a temporary shelter. You are glad that none of you wear the variety of armor that clanks and rattles as you move.
Days pass. You suspect that sooner or later your absence from the Monastery is going to be noticed, and scouts are going to come looking for you, but you hope that they wont be able to find you. Alicia and Lavian leave in the morning to collect some food in the local market. You tell Ovelia that hiding here means probably not getting the large quantities of meat that she is used to. She accepts this; she apparently hasnt been fed like most nobles. You look out through a crack in the door, but you see nothing extraordinary. Seeing that, you go back to sitting on the floor, and wait. Sooner or later youre going to have to find another hiding spot. You also fear for Simon.
You tell Ovelia that when Alicia and Lavian get back, you want to check at the monastery to see if anything is amiss. You look out the cracks through the door, and you see Gafgarion and several knights with the White Lion emblem approaching! "Get to the roof! Theyre coming!" you hiss to Ovelia. You follow her up the stairs, grabbing your sword along the way not that you will be able to do much; youre out of your armor as well as out-numbered five to one. Even if Ovelia casts Magic Barrier on you, reraise wont be able to undo the massive damage that being struck without armor. When you get to the roof, there is nowhere to leap to! "Jump into the alley or something. Ill try to hold them off as long as I can!" you say. But apparently more knights have surrounded the cottage. There are at least a dozen of them. Theres no escape.
Only a minute or so later, Gafgarion drags Ovelia from the cottage. Alicia and Lavian, who return only a few seconds too late, are cut down where they stand by Gafgarions other knights. The scarlet stain of your blood on Gafgarions sword coats over the older stain left a few hours before by Ramza, who found out Gafgarions plan and tried in vain to stop it.
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"I think that we should pay Gafgarion with what else we have," you tell Alicia and Lavian.
Suddenly a monk comes with a message from the north: the Parliament has ousted Prince Larg as guardian of the late King Omdorias son Orinas, appointing instead Prince Goltana. "This has civil war written all over it," you tell Alicia and Lavian.
"What about Ovelia?" asks Alicia.
"Goltana will likely want her removed so that Larg cant claim her as the rightful heir to the throne," you say.
"I suggest that we move. Larg and Goltana both may think that this situation will be simpler with Ovelia dead," says Lavian.
"Go to Dorter and get a caravan to take us out. I dont know where we can go Lionel, maybe," you say. Lavian departs and goes to the city to arrange a traveling escort.
Two days pass while Lavian goes to Dorter and back. When she returns, a heavy storm has come over this region, but she does bring another guard captain with her. This other captain, about twenty six, is a dedicated young woman who aspires herself to become a holy knight, but does not yet make the cut. Meanwhile you stand behind Ovelia who is quietly praying in front of the altar in the monastery. You dont catch what she is saying, but you gather that she is afraid and dismayed. At last you say "Princess Ovelia, lets go."
"Just a moment, Agrias," she answers.
"The guards have already arrived," you tell her.
Simon steps forward. "Princess, please dont give Agrias any trouble. Please hurry."
Gafgarion enters, followed by Rad and Ramza. "Whats going on? Its been nearly an hour!"
You turn around. "Dont be rude to the princess, Gafgarion.
"Is this going to be all right? This is an urgent issue for us."
You are dismayed at Gafgarions crassness. "So there are rude knaves even among the Hokuten?" you mutter.
"Im being more than kind to the Guard Captains here. Besides, were mercenaries hired by the Hokuten. Im not obliged to show any respect to you."
Not show respect for a holy knight? "What! How dare you?" you involuntarily exclaim.
"Enough. Lets go," says Ovelias voice behind you. Simon says something to her which you dont catch, and she replies. Suddenly the new guard captain opens the door, clutching her shoulder, and limps in. Simon rushes to her side.
"Lady Agrias! The enemy!" she cries.
"Prince Goltanas men?" exclaims Simon. You break into a partial run, drawing your sword as you exit the door.
The rain outside pours down as lightning flashes in the sky. Standing in front of you, Alicia, and Lavian are a knight, three archers, and a chemist. All but the knight are undecorated, but he wears the crest of the Black Lion, Goltanas insignia. "The crest of the Black Lion?" you exclaim. "Whats wrong with Prince Goltana? Hes such an idiot! Does he want to start a war?"
The knight leading responds. "Knave! Theres no point in resisting. Just give us the Princess, or that beautiful face of yours will be scarred forever!" He waves his sword at you. At this moment, Gafgarion, then Rad and Ramza, come out of the door behind you.
"Fools! Only idiots attack head-on!" he roars. You tell him to leave it to you, but he responds "We cant make money that way!" He turns to his companions. "Rad, Ramza, follow me! Kill them all! Leave no survivors!"
"Nonsense! We dont need to kill them! Thats just what Goltana wants us to do! Just let them go!" you reply. The five advance.
"Thats impossible," replies Gafgarion, pointing at the advancing soldiers. Hes right; they are intent on fighting, even in the face of impossible odds. And they are dangerous enough that if you let them, they will kill you. You regretfully ready your sword. This is going to be a massacre.
If you convinced Gafgarion to change values on page 20, turn to page 32. If not, play Final Fantasy Tactics to find out what happens.
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"Very good," says the messenger. "You may go now." You shrug your shoulders and head out into the city. You shrug your shoulders and walk out into the city. The imperial capital is a brussling city built mainly for purposes of government, but also for trade. It is located near the center of Ivalice, and is actually only a few leagues south of the place you were born. You go to the tavern you had pre-arranged and rest for the night. You return to the palace the next day.
You are greeted by another messenger, and told that the Queen would like to speak with you before you meet her husband again. You follow the messenger to a room where you are joined by guards that are supposed to escort you to the Queens chamber. The messenger opens a door for you, and you walk in, but one of the guards suddenly clubs you when you try or at least, that