------ ----- ----- - - ----- ----- ----- - ------ ------ ------ - - - - - -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - --- - - - - - - - - -- - - - - - - - - - - - ------ - - ----- - - ----- - - - - ------ ------ - - :::: ::::: :::: ::::: ::::: : ::::: ::: ::::: ::::: : : : : : : : : : : : : : : ::: : : ::: === : : ::: : ::: : ::: : ::::: ::: : : : : : : : : : : : : : : : : :::: : : ::::: ::::: ::::: : : ::::: ::::: BY BloX (Copyright to BloX)= Rincewiz mail: r.giesbers@hccnet.nl This guide covers all of the changes between the pre-release and the final us version. Text changes are not covered because I don't speak japanese. Numerous times in the text I ask for the help of someone who does, please, that would complete the guide. The pre-release only goes to the moment you open the secret passage in the cathedral to fight yakra. So that's as far as this guide goes. However, the rom is of the same size as the final us version so i should be albe to skip this with a walk through wall code and a walk everywhere on the map code. Some might not work so please send all codes of this you find to r.giesbers@hccnet.nl so this guide can go on. Interested in translating it for me? The rom can be found at www.cherryroms.com Intro: All of the robots that attack robo are pink. Option screen: The icons for the item and skill menu's have have been changed. Also the element symbols are in japanese in the pre-release. Gates: The gates in the pre-release have white-like edges. No active/wait battlesystem question 1000AD Map screen: Fountain structure, is bigger, much like medina one. And the bridge is destroyed. Maybe they wanted you to take the boat, let you change the past, helping repairing it by defeating ozzie or yakra. There are less trees near Lucca's house. Truce inn: This weird thing also exists in the final us version, If you go up, watch the left bed and (using znes) turn off tile layer one. Now you see two knives under the blanket. This is in both games except, in the pre-release, the background of the knifes is blue and in the final us version it's black. Anyone has an explanation? Mayors Manor: For starters, the guy at the stairs on the main floor is gone! Then the sprites for the two children running around the table are different. In the final us release there are two well dressed kids. The boy sprite there is not often used but the girl with a ribbon sprite is quite often used. In the pre-release however, the boy is of the same sprite used for little glenn in the flashback and massa&mune in human form. He has punk hair. The girl sprite there is, as far as I know not used in the final release. She's blonde. I gues the programmers thought that the early sprites were too middleages. Even though, the girl is a good sprite and fun to see. Mayors manor upstairs: The soldier at the left is in the pre-release changed to the old lady like the one that was suppost to be downstairs. From looking at the text I can tell that she talks about shelters. That's what she did downstairs in the final us version. I think the programmers originally put the old shelter lady up, then came up with the skills introduction by the soldier. They placed the soldier up and the old lady downstairs instaid of upstairs. Also in the pre-release, you have to talk to the old guy in the middle three times to get 300 gold. In the final version, you talk twice and get 100 gold. This was propably changes because nobody would talk three times to him and they propable didn't want to give you too much money at the start to even the game. Lastly, the guy on the right is not there in the pre-release. They propable placed him for really dumb people because what he says is fairly ovious. Lucca's house: Go up and take the right stairs, in the pre-release lucca's mom, Lara looks unforgivingly much like chrono's mom. In the final us release, She has different colour hair and clothes. Good job square! Zennan bridge: In the final us version, there are all kinds of people on the bridge who are going to the fair. However, in the pre-release, the bridge is broken and you see someone working on the bridge with a hammer (lot of good that's gonna do!) and a guy. I don't know what they say but if somone would translate this for me, it is a unique dialogue not present in the game. Guardia forest: Take your first right and then go down. In this area, there is a powertab in the upperright corner in the final us release. There is none in the pre-release. This is funny. If you go all the way up at the end of the forrest, you'll see four imps blocking your path to the pallace. They say something, please, someone translate this for me. If you go left there is no black chest in the pre-release. Millenial fair: In the center of the first screen in the final us version you'll see a fountain with a little girl on the left of it and a sitting older girl at the right. In the pre-release, the little girl walks in front of it and the older girl is walking around. Also if you talk to her in the final us version, she'll say that lucca and het father made another crazy invention, but in the pre-release, I think she says something else because the text is too long for that. (someone, please check this out) Then, the girl wathing the race on the right is in the pre-release not really looking at it but she's just standing there. And the boy at the top is in the pre-release of another sprite, but we talked about this. A small change is that the ping sound for the bell game is a bit faint in the pre-release. Go up the second screen. The lady telling gossip is not there in the pre-release. Move to the right, down the stairs. Same story. In the pre-release the girl has a different sprite. At the (root)beer drinking contest in the pre-release there is no drinking animation. The right screen (tribal dance) also has the boy and girl sprite switch. Also, in the pre-release, it doesn't seem possible to bring the cat back to the girl, it just jumps under a stall. Maybe there's a trick to this, let me know what you find. GET MARLE After you get marle, the older girl that was walking has sat down by the fountain in the pre-release. In the final us version she sat there all the time. Go to lucca's invention. Firstly there's the boy sprite thing. Then if you look at your right in the pre-release, you'll see a man who's not there in the final us version. Someone please translate this for me, okay? Also translate what he says after chrono teleports. After marle disapeares turn off (znes) tile layer 2. In the final us version you'll see the gate, even though it's allready closed and blue moving clouds. In the pre-release the clouds are for some reason, red. GET PENDANT, GO TO 600AD Where you get out of the gate turn (znes) tile layer 1 off, you'll see a gate key in the upperleft corner. This is present in both versions. Just a little programmers joke. Map screen: The mauntain you come out is not a path in the pre-release, but a cave. Truce Inn: The black chest is not there in the pre-release. I gues the black chests were added as an extra at the last moment. Guardia Forest: The bush where the monster came out in the final us version, is still shaking in the pre-release but the monster doesn't come out and says something. Translation please! In the pre-release, the black chest is gone, up, all the way to the right. Guardia Castle: Go up to the left of the king and go up four times. In the pre-release there is an opened chest there and in the final us version there is a black chest there. In the pre-release if you go right from the king and up one stair, there is an opened chest to the right. It served no purpose and was deleted in the final us version. After marle disapeares and you get the explanation from lucca in the pre-release, there is the sprite of a blonde girl used instead of the girl with the ribbon, in the final us version. OPEN SAVEGAME 1 This savegame puts you right in front of the castle 1000 AD (normally you can't save here!) right before your trial. There is sure something wrong with this because is you go down into guardia forest you'll see the four imps again. There is NO way you could have come here if you'd actualy had played up to here. Go in the castle. Let yourself get arrested and do the trail normally. I don't know what the designers did st the millenial fair so you'll just have to pick your answers randomly. The girl pierre brings in is of a different sprite, but discussed this allready. After the trail, wait for you execution. From where Lucca saved you, go down. The open chest to the right is not there in the final us version. Take the upper way and in the pre-release your see yelow eyes in one of the holes on the wall. Go down the stairs, than again down the stairs. In the pre-release the chest in the first cell is empty. The treasureroom all the way right from your cell has in the pre-release only one full chest. Remember the cell with the hole in it? In the pre-release there is another empty chest in the cell next to it. OPEN SAVEGAME 2 You'll come out on the 2300 AD map again, impossible. In the final us version, the flashes are white and hete they're black. Take the bikerace. You'll see that the road map has a beginning road and an ending one. Thee were removed in the final us version. When you come out and go down you'll see four robots blocking your way. Funny. OPEN SAVEGAME 3 If you go back through the magic cave, at the end, you somehow can't go back. There seen to be two people in the left wing of magus castle that weren't there before, orat least not in this way. They pretty much do nothing. Then up are the kids and maid, also not present before. Then, if you go all the way up, you'll see that the slasher looks different. By Ultrosm: one change that wasent mentioned is marles provoke move affects all enemys (which kind of makes more sense because she sumetimes seems to be taunting the wall) and may cause effects other than confusions