The Plate Comes Down

Sector 6 Revisited
Items/Skills/Materia
Sense Materia Turbo Ether Ether

Welcome back to the playground, but now is no time to play around. Listen to Barret and head over to Aeris's house. Before you do, though, remember to grab the Sense Materia on the playground. (Must have came crashing down with the plate) This handy materia will let you check an enemy's HP, MP, Level, and weaknesses. When you return to the Sector 6 Slums, go talk to the kid who had the 5 bucks in his dresser. If you didn't take it, he'll give you a Turbo Ether for your kindness. These can't be bought in stores, so you may want to save it for much later. If you took his money, think now: Was it really worth it? Go over to Aeris' house and talk with Elmyra. You'll learn more about your new friends' mysterious past. Rest upstairs and head back to the Wall Market. Buy some batteries from the man in the weapons shop, along with anything else you might need, and follow the kids over to the wall of junk and cables near Corneo's mansion. Speaking of the mansion, if Cloud was picked earlier, grab the Phoenix Down in the top right room of the mansion. Climb the cables, using batteries when they are appropriate. If you put the 3rd battery in the slot, you can grab an Ether. After scaling the cables, you'll reach a large building: The Headquarters of Shinra, Inc.

Enter The Shinra Building

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