Geomancer
Equipment
Weapons: Sword, Axe
Shield?: Yes
Helmet: Hat
Armor Type: Clothes, Robe
Move |
Jump |
Speed |
Class-Evade |
JP Needed To Master |
4 |
3 |
8 |
10% |
2870 |
Name |
Description (Terrain Effective On/Type) |
Condition Added |
Range |
Effect |
Vertical |
MP |
Speed |
Jp |
Useful? |
Pitfall |
Natural Surface, Road, Wasteland |
Don't Move |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Water Ball |
Lake, River, Sea, Waterfall, Waterway - Water Elemental |
Frog |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Hell Ivy |
Grassland, Ivy, Thicket, Water Plant |
Stop |
5 |
2 |
0 |
0 |
Immediate |
250 |
Sometimes |
Carve Model |
Gravel, Mud Wall, Stone Floor, Stone Wall, Tombstone |
Petrify |
5 |
2 |
0 |
0 |
Immediate |
250 |
Sometimes |
Local Quake |
Lava Rocks, Rocky Cliff - Earth Elemental |
Confusion |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Kamaitachi |
Book, Brick, Bridge, Coffin, Furniture, Iron Plate, Moss , Tree - Wind Elemental |
Don't Act |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Demon Fire |
Box, Deck, Stairs, Rug, Wooden Floor - Fire Elemental |
Sleep |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Quicksand |
Marsh, Poisoned Marsh, Swamp - Water Elemental |
Death Sentence |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Sand Storm |
Salt, Sand Area, Stalactite - Wind Elemental |
Darkness |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Blizzard |
Ice, Snow - Ice Elemental |
Silence |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Gusty Wind |
Chimney, Roof, Sky - Wind Elemental |
Slow |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
Lava Ball |
Lava, Machinery - Fire Elemental |
Death |
5 |
2 |
0 |
0 |
Immediate |
150 |
Sometimes |
As you can see, I made this section different from the other skill sections because of the unique magic the Geomancer can use, as it is only effective on certain terrain and can cause a nasty status condition. All of the Geomancer's skills are sometimes useful because the ability to use them depends on the terrain you are standing on when you use them. If you are not standing on the appropriate terrain to use it, an elemental skill will be useless. (ex-Water Ball in a castle)
Name |
Description |
Trigger |
JP |
Useful? |
Counter Flood |
Character counters a physical attack by using an appropriate geomancy effect |
Physical Attack, Geomancy |
300 |
In the early stages of the game |
Name |
Description |
JP |
Useful? |
Attack Up |
Your character's physical attacks do more damage |
400 |
Sometimes |
Name |
Description |
JP |
Useful? |
Any Ground |
Characters can walk over any terrain easily |
220 |
Not really |
Move on Lava |
Allows a character to walk and move on lava and volcanic areas. |
150 |
A waste, because it only works on one battlefield |
.
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