Male Ninja Ninja Female Ninja

Ninja

Equipment

Weapon: Knife, Ninja Sword, Hammer (Note - Ninjas carry 2 weapons for double damage!)
Shield?: No
Helmet: Hat
Armor Type: Clothes

Baseline Stats

Move

Jump

Speed

Class-Evade

JP Needed To Master

4

4

10

30%

3760

Throw

Name

Description

Range

Effect

MP

Speed

Jp

Useful?

Shuriken

Allows your character to throw a Shuriken at a target to do damage.

5

1

0

Immediate

50

Yes

Ball

Allows your character to throw a Ball at a target to do damage.

5

1

0

Immediate

70

Yes

Knife

Allows your character to throw a Knife at a target to do damage.

5

1

0

Immediate

100

Not really

Sword

Allows your character to throw a Sword at a target to do damage.

5

1

0

Immediate

100

Not really

Hammer

Allows your character to throw a Hammer at a target to do damage.

5

1

0

Immediate

100

Not really

Katana

Allows your character to throw a Katana at a target to do damage.

5

1

0

Immediate

100

Not really

Ninja Sword

Allows your character to throw a Ninja Sword at a target to do damage.

5

1

0

Immediate

100

Not really

Axe

Allows your character to throw an Axe at a target to do damage. 

5

1

0

Immediate

120

Not really

Spear

Allows your character to throw a Spear at a target to do damage.

5

1

0

Immediate

100

Not really

Stick

Allows your character to throw a Stick at a target to do damage.

5

1

0

Immediate

100

Not really

Knight Sword

Allows your character to throw a Knight Sword at a target to do damage.

5

1

0

Immediate

100

NO!

Dictionary

Allows your character to throw a Dictionary at a target to do damage.

5

1

0

Immediate

100

Not really

.
Reaction Abilities

Name

Description

Trigger

JP

Useful?

Sunken State

After your character recieves HP damage, he/she hides by turning invisible - Adds: Invisible

HP Damage

900

Often

Abandon

Raises your character's evasion percentage

Physical attacks/some magic attacks

400

Sometimes

.
Support Abilities

Name

Description

JP

Useful?

Two Swords

Your character can equip a weapon in each hand to double potential damage.

900

Always

.

Movement Abilities

Name

Description

JP

Useful?

Move in Water

Your character is able to move or stop on water with no handicap

300

Not really

.

Return To FFTactics Job Classes
Return To Icy Brian's Final Fantasy Tactics Page