Thief
Equipment
Weapon: Knife
Shield?: No
Helmet: Hat
Armor Type: Clothes
Move |
Jump |
Speed |
Class-Evade |
JP Needed To Master |
4 |
4 |
9 |
25% |
4460 |
Name |
Description |
Range |
Effect |
Vertical |
MP |
Speed |
Jp |
Useful? |
Gil Taking |
Character steals money from the enemy |
1 |
1 |
1 |
0 |
Immediate |
10 |
Sometimes |
Steal Heart |
Character charms an enemy into acting on their side until damaged - Adds: Charm |
3 |
1 |
N/A |
0 |
Immediate |
150 |
Sometimes |
Steal Helmet |
Character steals target's equipped helmet |
1 |
1 |
1 |
0 |
Immediate |
350 |
Against all humans |
Steal Armor |
Character steals target's equipped armor |
1 |
1 |
1 |
0 |
Immediate |
450 |
Against all humans |
Steal Shield |
Character steals target's equipped shield |
1 |
1 |
1 |
0 |
Immediate |
350 |
Against all humans |
Steal Weapon |
Character steals target's equipped weapon |
1 |
1 |
1 |
0 |
Immediate |
600 |
Against all humans |
Steal Accessory |
Character steals target's equipped accessory |
1 |
1 |
1 |
0 |
Immediate |
500 |
Against all humans |
Steal Experience |
Character steals experience from the enemy |
1 |
1 |
1 |
0 |
Immediate |
250 |
Rarely |
Name |
Description |
Trigger |
JP |
Useful? |
Caution |
Character goes into a defensive stance after recieving damage, thus halving all further damage. |
HP Damage |
200 |
No |
Gilgame Heart |
Character recieves an amount of Gil from the enemy equal to the amount of HP damage incurred |
HP Damage |
200 |
No |
Catch |
Character can catch items thrown across the battlefield and keep them |
Thrown Item |
200 |
No |
Name |
Description |
JP |
Useful? |
Secret Hunt |
When your character kills a monster, they can "Poach" the skin of the beast and take it to a fur shop where it can be made into an item. You can then buy the item for half of the normal price. This is the only way to get some of the rarer items in the game. |
200 |
Always |
Name |
Description |
JP |
Useful? |
Move + 2 |
Increases a character's Movement range by 2 |
520 |
Yes |
Jump + 2 |
Increases a character's Jump elevation by 2 |
480 |
Sometimes |
.
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