Grandia Xtreme
Title: Grandia Xtreme
Platform: Playstation 2
Developer/Publisher: Game Arts/Enix
Type: RPG
Overall Score: 53%
Short Synopsis: Offering the best version of one of the nicest RPG
combat engines ever developed, this game delivers countless hours of highly
enjoyable combat. Unfortunately, that's about it.
Graphics - 8
So far, the best graphics of the Grandia series. But the first two were for
the Saturn and Dreamcast, so that's not saying too much. The 'map screen'
graphics are smooth, but very mechanical, blocky and don't seem to move
naturally. Fortunately, the all-important fight graphics are significantly
better and more fluid. Not cutting edge by any means, but the character styles
of attacking and special moves are both smooth and fast on a level to put
many street-fighting games to shame. In combination with the design of Grandia's
dynamic fighting engine, the camera-angle AI is near-flawless in execution.
Sound - 5
A couple decent tracks, but plenty of unmemorable ones. In fact, the only
tracks that truly stand out are the ones in the bonus dungeon, which are
actually from the first two Grandia games. So this isn't really a high point
for the game. Uh, the in-battle sound effects are pretty decent, I suppose.
Gameplay - 10
While the second game gives some stiff competition, it's fairly easy to argue
that this game has the smoothest, quickest, best looking, most refined, and
most enjoyable version of Grandia's combat system. Everything is laid out
efficiently, it requires only a short time before even a novice becomes
comfortable with it, and even traditionally useless status effects have been
adjusted to become potent options for players.
As an added bonus, every level in the game can be replayed, and is periodically made tougher so that the challenge is maintained for quite some time. So you can fight through the levels to your heart's content, which is actually quite enjoyable. Especially in lieu of continuing the game's plot...
Plot - 2
The plot bites. Oh gods, the plot bites. Whoever wrote it should have their
fingers broken. Or even better, get a boot up the ass, which is where most
of the game's "plot developments" clearly originate.
In all seriousness (and keeping this spoiler-free), new plot items are introduced at the drop of a hat, with no consideration for the flow of the story. And once introduced, instead of expounding on them, they're concluded in the simplest, shortest possible way, whether it's believable or not. Also to be found are bungled attempts at romance, mourning, homesickness and music.
Characters - 3
Another downer. A couple of the characters are vaguely original and interesting,
except they're background characters and not very important. All the really
important characters are rather dull to begin with. And that's before
you get to hear them spout their canned dialague at each other, complete
with inappropriate pauses, overdone anger and angst, and script writers who
have not discovered apostrophes. Seriously, I was embarrassed just
listening to most of it, and strongly suspect the voice actors weren't
even given a chance to rehearse their lines. It's worse than listening to
pre-schoolers try to recite Shakespeare.
Replay Value - 4
This score would be considerably higher if replaying the game didn't require
you to suffer through the game's "dialogue" for a second time. And there's
no New Game+ or alternate path to take through the game's "plot" the second
time around. Despite that, after beating the game, it's still surprisingly
enjoyable to fight through the various levels again, without all those high-end
spells and weapons you'd gotten used to.
Intrasonic's Reviews
Grandia Xtreme Reviews
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