Bike Crashing Through Window

Here are some cool materia combos. The first nine are from the Versus Guide for FFVII. The rest are either from me or others who have sent them in. Have fun experimenting.

NOTES:

• There is no limit to the amount of linking materia that you can use on any one spell...The only limiting condition is that you have to have many copies of that green materia, all pretty much at the same level (otherwise you can only cast the lower level spells.  This is described in Materia Combos 1 & 2).

• The two most ridiculously powerful materia in the game are Final Attack and Quadra Magic. Final Attack is probably the strongest, in that it lets you gain virtual immortality, as long as you don't run out of magic points (See Materia Combos 3 & 4).

• Of all the Command materia, Deathblow is by far the easiest to work with.  The basic concept here is that outside of combos, cool materia like Added Cut and Steal As Well are usually wasted on materia that you can't use in every situation, like green magic.  But since Deathblow can be used at any time, like the regular attack option, it's ideal for combo-making (See Materia Combos 5 &6).

• Summon Materia may not seem like a natural choice for combos, but there are a few hidden tricks to using them.  The first involves the otherwise sad, sad linking materia "Added Effect." This materia sounds good in theory, allowing you to stick enemies with nasty conditions by just using your weapon, so you no longer have to waste a turn (or MP) casting spells that'll probably just miss anyway.  In practice, though, it kind of sucks.  Early in the game it's hard to waste two materia slots to get this working (it's a waste of two materia slots because no one in their right mind would ever use a non-All'ed "Transform" or "Mystify" or whatever in an actual battle), and late in the game no one wants to waste time with lame conditions like "Sleep." (See Materia Combo 8)

Materia Combo 1
All + Lightning     /     MP Absorb + Lightning
In this combo, if the first Lightning was at master level, and the second was just at level 1, you could use Bolt 3, and it would hit all enemies, but you would not absorb MP from it. You could only hit all enemies and absorb MP if you cast Bolt 1, the only spell both have in common.

Materia Combo 2
Quadra Magic + Lightning     /     Added Cut + Lightning
MP Turbo + Lightning     /     Steal As Well + Lightning
MP Absorb + Lightning     /     Magic Counter + Lightning
HP Absorb + Lightning
W-Magic     /     Magic Plus
This combo is devastating with Bolt 2 (I chose Lightning because it works best, but Fire, Ice, etc. work too), and you may even have enough level 3 materia to make something like this work!  In this combo, the principle is basically just to take one character and make him or her a living materia combo, capable of only one basic action, but an action that does an obscene amount of damage, steals from its targets, and completely refills the caster's MP and HP over time.  Very useful.
Quadra magic is used here over All because it allows you to use lightning and steal eight times, (when Quadra Magic is at level 2) even though it won't target all creatures (Quadra Magic and All won't work together, so you'll have to choose one or the other).  In practice, this beyond-evil combo casts Bolt 3 at random targets four times, pausing in between each blast to steal the target's sole possession before they die and give the caster a nice little MP and HP bonus.  At the end of the four attacks, any surviving enemy gets nailed with one regular attack (you steal 4 times, but only attack once),  and then, thanks to the power of W-Magic, it happens all over again! 8 Bolt 3's, 8 steal attempts, 2 attacks, and the caster ends up with a lot more MP than it cost to cast in the first place.  Sound good?
If you don't have enough space or enough duplicates of your attack spell, a lot of the parts of this are optional.  MP Turbo and Magic Plus add more bite to your magic, which you probably don't need (I couldn't find a single group of enemies capable of surviving the eight spells as it is), and HP Absorb is kind of a lame materia all around, so you can toss that one too, and still have a horribly effective combo capable of beating anyone or anything in almost any situation!  Magic Counter is just for fun, since it allows you to launch into the combo without even waiting for your turn to begin!  Enjoy!

Materia Combo 3
Final Attack + Phoenix
Despite the name, you'd have to be pretty dense to use Final Attack with an actual attack spell.  When enemies kill me, revenge is not the first thing on my mind... Springing back to life is.  And a neat little combo of Final Attack and Revive will ensure that if you ever go down, you'll come back, instantly, with full HP and a lot of hard feelings.  But an even cooler combo is Final Attack plus Phoenix.  Sure, it costs a bit more, but it's worth it!  Not only does Phoenix bring you back from the grave, it brings everyone back with you.  And even better, it does just enough damage to probably push your killer over the brink of death himself, and odds are he won't have a neat combo like this to save his life.

Materia Combo 4
Quadra Magic + Contain     /     W-Magic
The appeal of Quadra magic as an offensive spell is obvious.  While it prevents you from using All, the ability to hit bosses with a spell like Ultima four times in one turn for only 100 MP is pretty amazing.  Probably the best Quadra Magic combo is with Contain magic.  That Ultima trick is good, but if your Quadra Magic is only level 2, you can only use it twice.  But since that's twice for each spell, you can cast Contain's four nasties two times each.  Throw in W-Magic and you're doing octuple damage!

Materia Combo 5
Deathblow + Added Cut     /     Deathblow + Steal As Well
This is one of my personal favorites.  Deathblow and Added Cut is a basic combo, but a very effective one.  Even if Deathblow causes you to miss half the time, it does double damage when it does hit, so it averages out to being at least as good as a regular attack.  Add Added Cut and you're attacking twice in one turn!  Just like Double Cut, except you can get this combo working much earlier in the game... In some way's it's actually better, too, because if the first hit kills one opponent, the second attack will go for a new target, and not be wasted like it is with Double Cut.
The same principle works with Steal As Well (I wish they had just left it as Added Steal, don't you?)... If you use Deathblow every turn, you can steal every turn.  Best of all, since you can just buy a second Deathblow, it's great for linking up multiple blue materia.  If you can spare four slots, link Added Cut and Steal As Well and attack twice and steal every turn!  If you have even more slots, you can add the combo below, too.

Materia Combo 6
Deathblow + MP Absorb
This second combo isn't very crazy, but it's worth talking about.  Since Deathblow naturally does a lot of damage, and is useful by itself, you might want to stick an MP Absorb (or even HP Absorb) to it if you have the space.  It's a good way to pick up a lot of extra MP quickly, and since it can be used with the combo above, anyone with 40,000 gil can buy four Deathblow materia and end up attacking twice, stealing, and gaining both HP and MP at the end.  Why not toss in a Command Counter, or a Sneak attack?  The sky's the limit with this flexible materia.

Materia Combo 7
Magic Counter + Comet     /     Cmnd. Counter + Deathblow
Counter Attack (as many as you got!)     /     Cover
HP Plus (at least a few)
Here's an independent materia-based combo that's good natured fun for the whole family.  Simply pick your strongest character and load him up with every counter item you have.  You have to start planning for this one early, and raise lots of Counter Attack materia, then stick the lucky winner with all of those, plus Command Counter and Magic Counter (if you've got them, that is, it still works fine without them).  the key is the Cover materia, which, at master level, will ensure that your chosen character takes every hit the enemies launch, no matter who it targets.  And every time your chosen one gets hit, the attacker gets himself "a bucket full of whoop-ass."  This strategy is incredibly effective, but you'll find that whoever gets stuck bearing the burden won't last long.  So give him your best armor, a Ribbon, and as many HP Pluses as you can spare.  If you have a Final Attack + Revive combo going, that's the perfect addition.  To ensure he doesn't run out of MP (if you're using Magic Counter), get a copy of whatever materia is in the Magic Counter and stick it to an MP Absorb... Comet works nicely, since Comet 2 does lots of damage and hits all targets.
Here are the results... The enemy attacks, and gets himself stuck with three regular attacks, one critical attack (courtesy of the Deathblow hooked up to the Command Counter) and a whole ton of meteors... Some of the game's most powerful enemies are killed in one stroke, and none of your guys have even had their turns yet!  The possibilities here are endless. Send your Counter'ing fighter against bosses and just walk away, confident in the knowledge that your foe will be smitten by the time you get back, even if you don't actually do anything. A dirty, dirty combo.

Materia Combo 8
Added Effect + Choco/Mog or Hades
Since Choco/Mog casts Stop on enemies sometimes, it'll give that same effect to your weapon if linked with an Added Effect. Not only is Stop one of the few really useful conditional spells, but you can start using it without having to save up any AP! Even better, you're not wasting any materia slots since summon spells are useful in and of themselves! Later in the game, Hades makes an even better choice, since that nasty fellow can stick enemies with any of his seven nasty conditions, and is a capable summon spell himself. No doubt about it- These Red Data Animals are capable of making even lame blue linkers like Added Effect work for you!

Materia Combo 9
MP Absorb + Alexander / HP or MP Absorb + Knights Of The Round
Another support materia, MP Absorb also works great with call spells... This linking materia is only viable when linked with materia capable of doing massive damage for little MP. Alexander works best, since he does an obscene amount of damage and can be gained relatively early on. Use him against groups of three or more, and all the overkill damage he dishes out will ensure that you end up making back more MP than it took to cast him! In areas where enemies tend to travel in large groups, you can use hem every single turn, making areas like Ice Gate a breeze! Also, it is a good idea to hook HP or MP Absorb up to Knights of the Round once you get it, since KOTR deals out massive damage. You'll be recharged in no time!

Materia Combo 10
Command Counter + Deathblow / HP Absorb + Deathblow / MP Absorb + Deathblow / Added Cut + Deathblow
1 HP Plus (if needed)
Fill ALL the rest with Counter Attacks
The Command Counter and Counter Attacks MUST be mastered for full effect.
If you are attacked, you will counter with a Deathblow, and then counter again for each maxed out Counter Attack you have equipped. The rest is just to fill up your HP and MP. Also, if you have more than two Deathblows equipped you'll almost never miss with it.

Materia Combo 11
Steal As Well + Comet
Here's a good one suggested by Jeni. If Comet is mastered you can steal from multiple enemies and cause a good amount of damage while you're at it.

Materia Combo 12
Mystify + Added Effect
This one was sent in by Rage. It makes an enemy both Confused and Berserk. Pretty useful, if I do say so myself.

Materia Combo 13
HP Plus / Cover / Counter Attack / Long Range
This combo comes courtesy of Will Binns. It's pretty useful because the Materia needed don't have to be linked, and gives you a character with high HP who's likely to be hit and will counter every time he is. Plus, since he's in the back row he won't take as much damage.

Materia Combo 14
Sneak Attack / Knights of the Round / Pre-Emptive / HP<->MP.
This comes from Philip Thebeau. This lets you use KOTR at the start of battle, so you dont have to worry about the low HP values. You'll have enough MP to do this for a while without resting/healing.

Materia Combo 15
Magic Counter + Restore
Submitted by Lukahn. It's not the best combo out there, but it works. Every time you are attacked, you will cast Cure on yourself. If you know Regen or Cure 3, this can be quite effective. This also saves you the turn you would've spent healing your character, so you can concentrate on offense.

Materia Combo 16
Master Magic + Quadra Magic or Master Magic + All / W-Magic
Here's another cool one from Lukahn. Want offensive magic? Slap a Quadra Magic on a Master Magic materia and you can hammer the enemy with 4 of any (and every) spell in the game! If you're the healing or indirect damage type, pair Master Magic with All. You can heal your entire party at once, or put Walls on each of your buddies. On top of that, you can cast any status-ailment-inducing spell on the entire enemy party! Of course, W-Magic will help in either case, so don't forget it. Isn't Master Magic flexible?

Materia Combo 17
Added Effect + Contain
(linked in a weapon) and Slash-All.
This is a really handy one from WallWalker Fanatic. Contain's spells can randomly hit an enemy with Stop, Confusion or Stone, depending on which spell was used, so this combo can inflict each of these effects on an enemy at every hit. This actually makes Added Effect a very handy materia to have. It's especially gratifying when it succeeds in stoning an enemy, which happens pretty often. Not only do you not have to kill stoned enemies to end battles (because they're just statues now anyway,) but you can steal from them with impunity until you've got their goods, and you never have to worry about them snapping out of it like you do with Stop.

This is an especially great combination to have in a character's weapon in the Battle Arena. As long as the materia remains unbroken, the character stands a good chance of stoning and knocking out several waves of enemies with no trouble at all. Slash-All materia powers this attack up even more, because of the chance of destroying ALL of the enemies at the same time! All in all a very nifty combo.


Materia
Icy Brian's Final Fantasy VII Page


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